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[10.29 Patch] November Update Schedule and Bug Patch Notes (ver.0.2.0.1)

If there is a problem with the progress of the story, mission, or research, Compress the folder where the save file and the problem occurred and send it to the following e-mail address. mail : [email protected] save file path : %USERPROFILE%\AppData\LocalLow\Project_Moon The mission and story of Sephira are influenced by the opening of that department. For example, to view episode 2 and receive a second mission, you must have at least two containment rooms in that department. (n the case of the Central Command team, four or more) If the mission and story of Sephira do not appear, please check the opening of the department.

0. The CPU entry has been fixed in the minimum specification

Processor: i5 3570

1. November Update Contents

  1. Game system adjustment

    We plan to reduce the burden of challenge and loss by changing the save point. Detailed changes will be delivered on November 4th via announcement.
  2. Sephira Boss

    Formation of upper and middle layers of Sephira boss Completion of episode of upper and middle layer's Sephira story (up to episode 6)
  3. 10 new Abnormality

  4. 6 tool-type Abnormality

  5. 5 new Ordeal

    Achieve dusk and midnight
  • 11/4 System change notice
  • 11/11 Apply system changes 3 new Abnormality 2 tool-type Abnormality 2 Ordeal
  • 11/18 3 new Abnormality 3 tool-type Abnormality 2 Ordeal
  • 11/25 7 Sephira bosses Completion of upper and middle layer Sephira episodes 4 new Abnormality 1 tool-type Abnormality 1 Ordeal

2. Bug patches

[Newly fixed bugs]

  • The problem that has not been conducted in the middle layer but can be shot
  • The problem that story 28 days 29 days dialogue color and image is not viewed
  • The problem that Qliphoth meltdown does not occur above a certain level.
  • The problem that if you clear the day while you are working on Nothing There, your working employee will disappear.
  • The name of the equipment of the Funeral of dead butterflies is not shown
  • Changed that the Naked nest's special ability does not play when it's work result is good.
  • Lob cost has increased abnormally when strengthening a certain level of employee
  • The customized appearance still remained after cancellation
  • The problem that the employees of the Central command 2 team can not work in other departments
  • Change the standing image of Geburah from the open part
  • The effect of the butterfly remains in the hallway constantly
  • The employee's weapon image changes to another weapon
  • The problem that panicked employee move after death
  • Modify risk level of the dawn of green
  • The problem that the employees are not damaged by the attack of the green noon
  • Mouse cursor not visible when commissioned by Freischutz
  • Snow Queen's duel does not end normally
  • Tall Bird's dead employee moves to death
  • The employee with the Note from a Crazed Researcher did not die properly
  • in the containment room.
  • The problem that death employee did not appear on the results screen
  • Fixed wrong number of mission goals in the English version

[Balance revision]

  • The recovery amount of giant sap is changed to 100% of the HP of the employee
  • Changed risk level of The Dreaming Current to WAW
  • Changed Theresia's recovery mp to apply across departments
  • Changed so that it does not play when the naked nest's special ability is good.
  • Applies the balance change history to the management method of the Abnormality

[Bug Fixed]

  • Story-related XML file is not in 'external data' folder
  • Sephira story did not work
  • An employee who received a gift from Magical Girl (O-01-73) could not work the next day
  • The employee's title was initialized at load time
  • Retythia's special abilities were triggered regardless of the work result
  • Problem with frame drop due to Letitia
  • Crimson dawn ordeals did not die when HP became 0
  • The survival rate was low regardless of employee's death
  • Freischutz's Qliphoth counter was not initialized
  • Green Noon ordeals do not appear
  • Change range of weapons in UI
  • Freischutz's Qliphoth counters increase in response to work
  • The Abnormality keep escaping when the Qliphoth meltdown
  • The serial number of the tool-type Abnormality does not appear normally on the Abnormality selection screen
  • E.G.O list of employees in the information window did not update the armor defense factor
  • E.G.O gift of employee information window overlaps problem
  • The Mountain of Smiling Bodies moving around the map with dead mountains
  • The same Abnormality appears two times on the Abnormality selection screen

[Bugs being identified and corrected]

  • Central Command team does not open when returning from checkpoint on day 21
  • The employee's death motions are not outputting properly
  • Problems moving from panic to death in death