Patch Notes: A bug fix focused updated quickly on the heels of the one earlier today, which is why it is a bit smaller than usual. However, the load game bug needed fixing asap, since it was extremely annoying when testing.
Mechanics:
- The leader of a site being attacked will now take command of the defending armies, if no other general is present.
- Further balance tweaking of damage calculations. Ranged attacks are now slightly stronger, and damage has been increased for most weapons - especially against armored opponents.
UI:
- Destroyed or routed units are now removed from the unit list during battles to make it easier to identify the remaining combatants.
Bug Fixes:
- Fixed Army General and Site Leader assignments not removing the character from their party.
- Fixed issue with < 0.9.76 save games not loading properly.
- Fixed some Ancient Evils being displayed without a space in their type in the Dark Pact summary.
- Fixed issue with Tyrannical taxes on a city sometimes giving less gold than intended.
- Fixed issue where conquering a city did not trigger the Conquest event/choice.
- Fixed issue where multiple battles in the same hex during a turn (and the previous for AI initiated battles), would be "stacked" in the same message, preventing the player from watching the battle report for any but the first.
- The text in the battle report window now moves to the top when clicking next round after scrolling the text of the current round.
- Fixed issue with battles where they sometimes continued past one side retreating, with the winning side having unit lose morale despite no opponents remaining and suffering no damage.
- Fixed next party button not reacting to clicks on the entire area of the button.
- Fixed selection of recruitment sites after the first not highlighting the selected site in the list (despite being selected).
