Patch Notes:
Diplomacy
- Declare War action added, and the state of being at war is tracked for all factions explicitly (was previously an aspect of the relations stat).
- Non-aggression Pact added. Violating this will have a negative impact on a faction's "global" diplomatic reputation, in addition to the usual bilateral diplomatic effects.
- Trade Pact added. This has an initial cost based on traits,research, and faction type. It gives a small constant (not necessarily equal) amount of income to both parties.
- You can no longer send emissaries to independent realms that you are at war with or who are hostile to you.
- Independent realms are now more consistent and immediate in declaring war on you if you attack them.
- A tab has been added to the Diplomacy Window which gives an overview of diplomatic stats and current agreements.
- Diplomatic reputation added as a faction stat. Breaking agreements will reduce it. Keeping agreements will improve it over time.
- Relations with minor factions will begin if an emissary is sent - even if the minor had no previous knowledge of the sending faction.
- The text for minor factions requesting an emissary for an extended stay has been adjusted to recognize if you have already sent the emissary.
Misc
- Pyramids now have a full-size map icon which is centered in the hex. (the previous icon was small and in the lower part of the hex, potentially overlapping any resource icon).
- Add unit cheat action added for testing purposes. It adds a random unit to the selected army.
- Non-player armies now have the owner shown in the tool tip.
- Mana Node icons are now aligned along the top of a hex (to avoid overlapping resource icons). Tool tips have also been added for them.
AI
- When the AI has moved an army to respond to an enemy siege, it will now immediately attack the besieging force, instead of sitting around waiting for an assault on the site.
- The AI no longer considers exhausted armies a valid asset for responding to attacks or executing offensive/expansion plans.
- Characters assigned to a party will offer suggestions for tasks or act independently.
UI
- Double-clicking in the Character window when in party-selection mode will now add a character to the open party.
- Idle Characters waiting for their party members to recover, meet up, or similar will show as 'Waiting for party' and not 'Idle'.
- A party which is recuperating is now shown as such in the Dungeon Window.
Bug Fixes
- Combobox dropdowns now close on clicks outside the list.
- Some AI and game state data structures were not properly cleared on closing a game (and loading/create another), causing certain things to pile up strangely. This has been fixed.
- Map tool tips no longer show through floating UI elements (ie windows).
- The "other factions" tab in the Diplomacy Window was showing organizations, not other, after being clicked more than once.
- Hidden sites no longer trigger discovery of other factions. Before you would discover factions if you explored territory where they had hidden sites. Discovering the site itself is now a requirement.
- Map animations are always on top of various map icons and sprites.
- Fixed a crash/hang related to wizard towers being destroyed.
- The label for a destroyed site no longer lingers on the map.
- Rival wizard towers can no longer be inspected.
- Fixed a bug where the party display in the dungeon window was empty in many cases and the resend toggle was not always properly reset.
- Automated resending of parties to dungeons now works again. It broke during the party mechanic revamp.
