- Major Lairs: New game setting. If enabled these will be generated according to world settings. Non-Warlord players (human and AI) cannot build in a province with an active major lair. You can clear them by moving an army to the lair and attacking it. Random monsters are generated based on terrain and world settings.
- Dungeons no longer block construction of a site in the same hex. Selection cycling will shift display of the active entity in the hex. This means that undiscovered dungeons will no longer block site construction, confusing new players and alerting seasoned players to the dungeon location.
- Custom construct unit types can now be deleted from the recruitment 'roster' (via the context menu).
- New monster: Bonnacons. Pestilence 5, Fire 5, Beasts 3. Reasonably cheap to research. Decent survival, but low for a monster-type unit. However, it has strong multi-damage type attacks at range and in melee.
- New monster: Wyverns. Bad-tempered lesser dragon-kin with poison stinger.
- Armies added to the new right-click context menu logic.
- Added sub-menu functionality to the context menu code to accommodate army actions (when multiple armies are in a hex, they will get an item each with an attached sub-menu, to save space).
- AoE attack resolution now considers physical size of target and attacker in a better way.
- Non-optional notifications (level up, some events) can now be postponed until later during the player turn. You can open the option dialog and then choose a 'postpone' option, and thus no longer be forced to make a choice once you've opened it.
- Cursor is now brightened when hovering over a link which can be clicked to navigate to the relevant object (ie a character or army). Hyperlinks really.
- New spell: Unstoppable Assault. Destruction 9. Progress siege of City or Fortress (not Wizard Tower) instantly to 100%. Any fortification-style buildings in a City are destroyed. Fortresses will be reduced to the lowest level (Fort).
- Added 'inspect' context menu item for Character Elements. Currently only active in Dungeon Window.
- Added Divine Favor to one branch of the Forbidden Tome dungeon reward event. (Burning it).
- Added tooltip to the 'Request Gift' diplomacy action where independent realms want stuff. Also added Capital City if you know it. Both of these are clickable links (allowing you to navigate to their respective UI).
- Editor now has a 'big brush' mode for Province hex add mode.
- Nerfed the incredibly overpowered Djinni (who were even more overpowered with the AoE fix).
- Fixed 'Back' button in the Followers window being unable to navigate Back to anything not an Army.
- Fixed Draconic Lore not properly considering the non-Spellcraft projects for discovery bonuses.
- Fixed Wizard Towers having a no-effect Leader Office.
- Fixed a bug causing the notification text replacing 'Next Turn' to go missing. These are the ones shown when a pending non-optional notification/choice is pending attention.
- Fixed a number of crash bugs related army deployment configuration.
- Fixed a crash bug related to merging units.
- Fixed a crash bug related to the Shatter spell.
- Fixed an issue causing world seeds to not be very stable across patches except for geography.
- Fixed targeting of Empowered Furnaces.
- Fixed AoE attacks usually not doing any AoE damage at all.
Save Game Management
- Rolling auto-saves: You can now choose to autosave more than the latest turn. By setting the number of files to something higher than 1, the auto-saves will store the last number of turns accordingly.
- Save file folder structure: Each 'campaign' now has a folder under a save folder within the main persistent data folder. Previously all save files were put in the same folder, which could lead to overwriting files by accident. It was also a mess when you needed to manually interact with files in the folder (bug reports, modding). Existing save files are migrated automatically to the new structure.
- Delete save group: You can now delete a full group of save files (ie all save files for a particular campaign). This makes cleaning up old save games much faster and less annoying.
- Confirm dialog on deleting files. A checkbox on each file dialog allows you to disable this if you need to delete a lot of files.