Outpost levels have been removed as a mechanic. You no longer have to upgrade Outposts to Level 3 in order to upgrade them to a Fortress or City. Instead there is a 4 Turn cooldown after the Outpost is built, before these actions become valid. The levels were an annoying busywork after their cost was reduced, and while I do have plans for better Outpost growth mechanics, I have no desire to torment players with this annoying mechanic in the interim.
Fixed a bug causing Divine Boons (targeting characters) to not always perform the intended follower religious conversion check (for example if the follower had no religion or had a Cult-type religion).