A stability-focused patch, but with a few new features: time speed slider for battles, faction greeting messages and the humble beginnings of a unique Soul mechanic/resource for Wizards using Dark and Demon magic. Also a few other minor odds and ends (full notes below).
- New Battle Spell: Drain Life. Deals 12 Dark damage hits on up to 8 targets in a unit. Each kill gives the caster 1 Soul resource.
- New Resources: Souls and Greater Souls. Have no effects yet, but will be part of Demon and Dark magic mechanics.
- Market can now handle resources which are not tradeable, either permanently or due to lack of prerequisites.
- If Rebels conquer a city, a leader will now be generated from the relevant culture and faction.
- Added greeting messages from newly encountered factions. These are phrased based on the attitude/traits/alignment of the player and non-player faction and give some hints as to the initial disposition in regards to diplomacy. Factions with a leader also show the name, portrait and (public) stats of the relevant character.
- Some character stats are now hidden when dealing with non-player characters (level, favored status, possibly others later).
- Added more tool tips to the City Window.
- Adjusted the hit points of Ogre (10), Ettin (14) and Cyclops (12) units to be more in line with their size. Previously they had basic humanoid hit point values.
- Added a time speed slider to the Battle Window, which lets the player speed up or slow down relative passage of time during the battle.
- Added tooltips to the spell ui in the Battle Window.
- When a battle starts, text will be shown indicating player/opposing forces, fading after some time. The color code legend is still permanent and lists colors and sides/faction.
- During game setup, events and traits related to romance and sexuality can now be enabled/disabled.
- A custom map without (or just one) defined provinces is now usable. The world generator will generate provinces as for random maps.
- Fixed a bug related to tooltip formatting which could cause instability and hangs.
- Fixed the mana display on the Battle Window to not show decimals.
- Fixed map labels not always being cleared without reloading when destroying sites.
- Fixed Mine construction requiring Earth mastery 3 and not 2 as shown in the tooltip.
- Fixed Quarry construction requiring Enchantment mastery instead of Earth mastery, as shown and intended.
- Fixed the Special Tax on cities giving way too much gold in some cases.
- Fixed City leaders not belonging to the correct faction for independent cities.
- Fixed glitch with road graphics at hex transitions.
- Fixed issue with text formatting for some random events.
- Fixed issue with battle log timestamp not being relative to the battle.
- Fixed a number of possible crash/hang scenarios during turn processing (ie world simulation and AI).
- Fixed Baleful Strength not being castable during battles.
- Fixed a world generation crash bug related to province analysis.
- Fixed a bug on the victory conditions tracking display where incorrect text would be appended.
