Rebalanced Mine, Logging Camp, Vineyard, Fishing Village and Quarry resource output. Some have been buffed and some have been nerfed. Volcanoes now improve the output of adjacent hex mines. Fishing Villages now produce Trade Goods in addition to Food.
Greatly increased the Lumber bonus from Primordial Trees.
New Game Setting - Mine Output: You can choose half, normal or double output for mines and quarries (affects all factions).
The E key can now be used to execute the planned movement order for a selected army.
Level 0 Masteries can now be abandoned, returning them to the state of not being unlocked. They will have to be unlocked again. Click a Mastery in the Table or All view to do this.
Not-yet-unlocked Masteries can now be blocked (and unblocked) from the Mastery Views.
Wizard Research Projects are now sorted alphabetically.
When unavailable Research Projects are toggled, already researched projects are no longer included.
Wizard AI has been tweaked to be less relaxed about launching attacks against superior armies.
Improved the diminishing return mechanism for Prospectors, making it much less likely that they will discover a steady flow of new resources.
The Base Production shown when previewing hex build options is no longer rounded, but shows accurate amounts including decimals.
Rebels will now sometimes execute leaders of cities they liberate.
Mana Nodes now show their expected 'payout' time in turns and mastery progress per turn as part of the Bind tooltip.
The last unit in an Army can now be disbanded.
Beast Mastery now gains progress from Insect Hive specials in the realm of a Wizard.
Life Mastery now gains progress from Primordial Trees specials in the realm of a Wizard.
Dark Pact quests will now usually yield Mastery Progress on completion.
Dwarf Units now have the Hardy ability and +1 Melee Shock.
Vampire Units can now replenish and have been buffed.
Added Celestial Phoenixes. The same three tiers exist as for the other types of Phoenixes.
Fixed a bug where Champions and Quartermasters were not included in various mechanics that traversed all characters in an army.
Fixed a bug where rebels liberating a city would interact weirdly with tolerated leaders and unrest.
Fixed a bug where 1-distance army movement plans could not be created.
Fixed a bug affecting Scales of Justices and targeting.
Fixed a number of bugs where the movement history/plan line was not updated/cleared.