Divine Favor: New type of Boon which adds a character trait/skill to a chosen follower. Religious-class followers are ineligible if the religion does not match. Other followers have a 50% to fail if the religion does not match - but on success, there is a 50% the follower changes religion. Alignment restrictions and deity acceptance are checked for each of these steps.
Divine Favor: When requesting a Boon you can now choose to keep trying until you get one. This saves you from having to open the window and re-select Request Boon until you get a Boon. Instead the game will keep trying until you get one (with the chance shown per attempt) or you run out of Favor.
Added Inspect and Select as replacement for Go To on the floating message dialog. One, both or none are shown as relevant to the context object.
Added a 'Show Idle Only' toggle to the Workers Window.
The basic Multiple Choice dialog will reposition to avoid any options being off-screen.
Fixed Proselytize not checking character task validity
Fixed a number of bugs related to Context Menu display.
Fixed a number of bugs related to message and dialogs being shown when processing 'planned path' army movement after clicking next turn. If any such occur, the army is now selected and turn processing delayed (ie you click again after handling the event), as this movement is technically pre-turn resolution.
Fixed several Offices not enforcing Task restrictions as intended.
Fixed Mysterious Site events related to Recruits being rolled and silently failing when Recruitment Pools are disabled. Now a different event is chosen.
Fixed Fortress Window not showing the cost to build upgrades.
Fixed a bug where the Fortress Window was displaying incorrect estimated time to construct upgrades.
Fixed a crash bug related to Tribal Talismans of Protection.
Fixed a bug where Divine Offering was not deducting the offered resources and the Favor was being added every turn until task was cancelled.