Training Workers will now clear any on-going assignment. I know this is annoying when you want them to resume their previous task after being trained, and I will add that in patch soon, but allowing Workers to be trained while active was causing a number of bugs. There are still a few known issues with Workers being trained counting as Idle for UI purposes. I will fix those very soon (probably tomorrow).
Characters with Wizard's Apprentice and Advisor offices can now train workers.
Clicking worker units in outliner will now select the worker in the list on opening the worker window.
Select Units Window (used for a few events and mechanics): Shift+click will now add/remove. Buttons have been added for Add All and Remove All. On Adding/Removing the next unit in the list is selected.
Advisor and Wizard's Apprentice offices can now be assigned max once per turn.
Mercantile Advisor now gives a -5% Gold Cost modifier to Research (stacks with Mercantile+Scholar/Arcane)
Fixed a Mercantile+Scholar Advisor not giving the expected -5% Gold cost modifier (Arcane worked, Scholar didn't)
Arrow keys will now navigate the Worker Window list
Fixed Dungeon Expedition characters counting as having the tower/capital as location, which led to weird event results and ambient character activity.
Color picker: Clicking outside the colors/slider will now cancel the selection. Previously you had to choose a color to close the picker, forcing you to override a previous selection.
Fixed battle turn play-back jumping to the end of turn sometimes before beginning the playback, giving the appearance of weird glitchy grid movement.
Fixed a crash fix in the map editor
Fix the Next Army button sometimes being shown in the map editor
Fixed a bug causing Tooltips to contain the text from another text block
Fixed the 13th unit in an army disappearing after setting up default army deployment
Fixed the Back button being broken in a number of windows
Fixed the Custom Battle search function to not be case-sensitive.