Just a small patch to fix some bugs and issues. A more solid update is getting closer, but needs a little bit more time in the oven.
- Arena (Wizard Tower Upgrade): Now unlock elite infantry units when the Tower reaches level 3. This is in conjunction with other upgrades, so Archery Range for ranged units, Armory for heavy units, etc.
- Tweaked the unit unlock logic for Wizard Tower Upgrades so they're guaranteed to unlock at least one unit. Most have also been given an additional unlock per culture - so depending on culture unit variety there can now sometimes be two or more unit types unlocked by an upgrade (on a per-culture basis).
- Fixed a crash bug related to the Dungeon Window.
- Fixed a bug where duplicate Tower Upgrade could be built for all types.
- Fixed a bug where the full Emissary character/target validation was not run for tasks assigned via character suggestions and free agent behavior.