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Patch 1.0.2.36

Wasn't intending to release this one quite yet, as the Road Building feature isn't ready yet. But the number of bug fixes piling up on the beta branch made the decision for me. Road Building is still slated as the next feature and is progressing well, but it would be silly to hold back bug fixes longer than necessary. Hopefully there will not be enough bugs to warrant a new patch before Road Building can go out (and 'Accelerated Game Start').

  • Binding a Mana Node now applies a stabilization effect for X turns, which gives 90% resistance against size change events and actions. X depends on the size of the mana node and can be modded using the following keys: ManaNodeBindStabilizationDurationMinor, ManaNodeBindStabilizationDurationSmall, ManaNodeBindStabilizationDurationMedium, ManaNodeBindStabilizationDurationLarge, ManaNodeBindStabilizationDurationMassive. Default values are 12, 18, 24, 30, 36.
  • Non-Aggression Pact diplomacy actions now have improved information on the effects of Independent Realm 'personality' where relevant.
  • Slave Infantry units are now slightly worse, but have massively reduced upkeep.
  • Encyclopedia now shows base recruitment cost, upkeep cost and recruitment time for culture units.
  • Character Context Menu: Worker Training. It shows what skills the character can train and at what levels.
  • Character Context Menu: Assign/Cancel Assignments. These are similar to the buttons in the Follower Window.
  • Effects that cause units become Undead/Non-Living now set their Food upkeep to 0 as well.
  • Fixed a bug where some army effects would have lingering effects after ending if the game was saved and loaded while the effect was active.
  • Fixed a bug where validation was not being run for hiring characters when it was done from the Economy window.
  • Fixed some Tribal quests triggering as completed constantly for several turns.
  • Fixed a bug where Tribal camp upgrades unlocked units before construction was complete.
  • Fixed worker upkeep not auto-buying missing resources in the same manner as army units.
  • Fixed Slave Infantry template units not being named appropriately, making them effectively indistinguishable from other similar units.
  • Fixed Tribal marriage so it also applies the gold cost, not merely checking it.
  • Fixed a Tribal mysterious site event which had a reversed conditional on army size leading to options being wrong.
  • Fixed a bug causing Camp Migrations to put the Camp Garrison in a bad state, where it could not have units transferred into it and armies merged with it.
  • Fixed a bug where City Construction progress was shown incorrectly.
  • Fixed a bug where Advisor Influence bonus was shown incorrectly.