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Patch 1.0.2.32

  • Added 3 new Tribal Warlord options for culture: Goblins, (Wild) Elves and Lizardmen.
  • Added a toggle to (optionally) suppress the variation for the Tribal Warlord culture chosen.
  • Added a new Elf culture template: Wild Elves. They're more martial and primitive than the magical and harmonious Wood Elf template. Depending on variation settings, both can of course deviate potentially a lot from this default.
  • Warlords can now add one Culture Trait to their chosen culture pre-game. This is a first iteration of culture customization as part of game setup. It's not going to stay as a single, prompt-based, option forever.
  • Improved character filter options with a toggle for recruitables and a toggle to control whether multiple selections of character types in the filter are treated as AND or OR. Note that shift-clicking the Followers window opens it in 'Browse' mode where you can filter all known characters.
  • Fixed keyboard-based map panning causing stuttering and instability if an army was selected
  • Fixed a performance issue related to zooming the map with the mousewheel
  • Fixed a crash bug which could happen during auto-resolution and non-grid-based manual resolution of battles
  • Fixed a crash bug when casting Conflagration of Souls during grid-based battles
  • Fixed a number of clickable links not working as expected
  • Fixed a bug causing the Dungeon Expedition window to glitch if re-opened after selecting a party, but not sending them, before closing it
  • Fixed a few 'world leak' bugs (where the game world from a previous session could stay in memory after loading/starting a new game)