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Patch 1.0.2.28

  • New covert operation task for Wizards with Master of Puppets: Suppress Unrest. This allows one or more followers to reduce unrest in a city by succeeding at a Challenge. The amount and duration of suppression depends on the outcome of the Challenge. This operation yields experience and results in a bit of Fatigue. No risk of injury or fatality implemented yet, but it probably will in the future (as well as cranking up the effect to compensate).
  • New Character Challenge Tag: Brutal. Existing traits and skills have been extended to handle this where relevant.
  • Character Alignment now affects certain Challenge Tags. Evil characters are slightly better at Brutal and Dishonorable. Good characters are slightly better at Leadership and Honorable. Neutral characters have a slight edge at Social.
  • World Market Prices and Quantities can now be changed during game setup (under the Rules section). You can move Buy and/or Sell further away from the base price (for player-only or for player+AI). You can also modify quantities available for basic and rare resources both. This allows you to make rare resources even more rare - or the opposite - or modify all resources equally.
  • Spare Leader now gives -5 Unrest on Conquest instead of +5 Unrest.
  • Spellcasting during grid-based battles now works by accumulating spellcasts up to an indicated max. For example, 1 per turn up to 5 stored. On casting a spell, one of these is used. The battle magic UI text has been tweaked accordingly, and a tooltip has been added showing the source of spellcasts (including missing bonuses from not having certain traits/upgrades).
  • When closing a game during turn processing or one of the interruptible prompts, the game will now reset general state (a brief 'initializing game' screen will appear). This fixes a number of issues when a current game was shut down with complex UI and/or game state going on in the background.
  • Fixed a number of bugs causing the UI to freeze/hang.
  • Fixed a number of text display errors.
  • Fixed a bug causing the Hat Trick achievement to not trigger as intended during grid-based battles.
  • Fixed a bug causing a number of windows to not close automatically on 'Next Turn' as expected. This could lead to windows having stale data from the previous turn.