Added context-info tool tips to a couple of notifications.
Added a new axe weapon (Hatchet) which sits between Hand Axe and Battle Axe.
Added numerous domain-specific Divine Favor effects, reducing the number of domains that use the default favors. The power level of Favors has been tweaked slightly up to make them more worthwhile. I expect to buff them further (or reduce the cost) in future patches.
Added an Adamantite Claws item project.
Reduced the frequency of minor faction diplomacy events.
Minor factions sending a warning due to aggressive expansion will now also incur Anger / Regard modifiers.
The logic controlling warnings about conquest / expansion has been expanded (as part of fixing the warning-spam bug). Alignment and cultural attitudes now play a much greater role in whether a negative reaction happens. Geographical distance also matters now.
Factions will no longer warn alliance partners about conquests, except in very special circumstances.
Chariot-type units no longer count as Infantry.
Fixed a bug causing city-targeted Divine Favor/Wroth effects to not execute after target selection.
Fixed a bug causing Factions to spam warnings when conquering cities.
Fixed a bug causing Transmutation targets to be locked if more than one is available.
Fixed a bug in the Transmutation panel where the result preview would not update on all UI actions.
Fixed a bug in the Transmutation panel where non-positive amounts did not block the action button.
Fixed a bug in the resource selection dialog where the list of resources would be duplicated on re-opening the dialog, eventually making the list so long that it significantly hurt performance.