Mods can now change the icons used by 'dynamic' unit types (ie the ones generated for the various cultures of the world). It is possible to specify graphics based on race, unit type template, unit type template traits - as well providing a priority to use when multiple criteria from the mod are fulfilled. In combination with template types and traits this can be used to create a hierarchical 'tree' of icon overrides. Built-in and custom icons both can be used as part of these. See the Mod Guide for full documentation. Also note that this will not remap the graphics of existing games - I may add functionality to do this in a later patch if there is demand for it.
Draining a Mana Node may now result in Divine Favor or Wrath. This is based on the domains of deities - for example, a Deity of Order will applaud draining chaos nodes but will be angry if order nodes are drained. Deities of Greed and/or Thieves will slightly favor any drain action unless otherwise disposed against it. The magnitude of Favor gain/loss is based on the size of a node. So if you want to stay on good terms with the Deity of Fire, draining a Massive Fire Node will not help you towards that goal.
The confirmation dialog for Drain Mana Node now has a tooltip for a defending army displaying the units and estimated power level of the defenders.
Drain Mana Node no longer has a confirmation dialog if the node has no defenders (ie no battle will occur on draining it).
The tooltip for unit types in the Culture entries of the Encyclopedia now include the unit icon. This is helpful to quickly validate if a unit graphics mod is working as intended.
Fixed a bug where city building could not be demolished.