This patch fixes some serious issues with loading games and a number of issues in the battle system. I'll compile the full patch notes within the next day or so and update this post, but wanted to get the patch out asap to fix the unloadable save games some players had.
Edit: Patch Notes
- Added more "Mark" upgrades: There are now all three levels of Marks for Air, Darkness, Death, Fire, Ice, Light, Nature, Shadow, Stone, Thunder, Water.
- Tweaked the food mechanics for camps: All food from pops, upgrades and abilities are now added to a base production of 2 food. The first 50 mounts do not consume food. The threshold for high population penalties has been raised by 1.
- Fixed incorrect display of population growth mechanics on the Camp window.
- Fixed units not leaving the battlefield as intended when broken and retreating. If unpursued they now leave after 1 turn. If pursued they leave after 4 turns, but have a random chance to leave earlier unless any pursuer has the Relentless Pursuit ability.
- Unit "hit point" display is now scaled according to unit max size and not size at the start of the battle. So a unit with 15 individuals but a max size of 100, will now have a 15% filled bar (previously it would be 100%).
- Fixed a bug related to swapping reserves during deployment.
- Fixed a crash bug related to casting spells during battles.
- Fixed an issue where some save game files would not load.
- Unit recruitment of type Raise can now do be done at any controlled city or Mana Node (of type Shadow, Death or Evil). The Wizard Tower remains a valid site.
- Unit recruitment of type Summon can now do be done at any controlled fortress or Mana Node (of type Arcane or Chaos). (in addition to the Wizard Tower).
- Unit recruitment of type Bind can now do be done at any controlled outpost or Mana Node (of type Arcane, Life, Light, Order or Primordial). The Wizard Tower remains a valid site.
- Wizards now get a free amount of mana for unit upkeep equal to (10 x Tower Level). This amount, and the amount used is shown in the military window, the ledger and the economy log. Examples: A Wizard with a Level 1 Tower and units with a combined upkeep of 8 mana per turn will now pay 0 mana for them (but will not gain the 2 "unused"). A Wizard with a Level 2 Tower and units with a combined upkeep of 25 mana per turn will now pay 5 mana for them.
- There is now a cap on the number of units of type Train which can be recruited in parallel at a Wizard Tower. This is equal to (1+Tower Level), +1 for Barracks upgrade, +2 for Training Grounds upgrade. This does not affect other types of recruitment.
- New Tower Upgrade: Training Grounds. 500 gold. +2 Training cap. +25% recruitment speed if only one unit is being trained.
