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Summer Update Multiplayer Fixes

Another note of the upcoming update.

I've tried to implement the new networking model to make simulated physics more accurate but with no success. It didn't work out very well, so instead the server update frequency was increased to 30hz.

To improve physics, the bounciness of the ball was increased 25% and should collide and behave more realistic.

So for the new update only thing left is Steam P2P which I still haven't touched and the new map using new modules which is being taken care of.

Thanks again for the amazing support and hope you enjoy the update :)

Coming June 20th.