Hi everyone! I hope you are all doing great!
The new patch has launched with general bug fixes and new dungeon structures.
I did a lot of general bug fixes and some more specific ones mentioned here:
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-Weapons don't stack anymore in your belt on the same spot, this was not intended and could lead to confusion.
-Dying works better. You now hear a death tune and return to the main chamber faster.
-Chest Payout changed, you no longer get chests from challenges, but you can still unlock the bonus room if you manage to get all 3.
-You have a chance that a dungeon is longer as normal, in that case your payout in chests goes from 1 to 3.
-The final boss now shoots an energy ball as a third attack.*
*This orb can be blocked with your weapon/shield to deflect and redirect it back to him, starting a back and forth sequence, if the ball manages to hit him, he will fall. After that you can do critical hits with your weapon.*
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New Features:
-Traps! Dodge blades in hallways and climb over acid pits!.
-New Climbing Structure.
-Final Boss Reworked. You can win the fight without a ranged weapon.
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Features I'm currently working on for the near future:
-New loco-motions.
-Mini bosses.
-Puzzle orientated rooms.
-Facing direction when you enter doors.
-New Weapons.
-Weapon Stats above the weapons. (Indicating strike speed, damage and weight).
-Bow Reload System, limited arrows supply per dungeon for the bow.
-XP and levels.
-Player Perks.
-Public Co-op. (Without using steam friends).
For more info or suggestions, contact me in the discussion section!
-Thomas Blackjard Softworks.