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New patch! Dungeon traps! Final boss Updated!

Hi everyone! I hope you are all doing great!

The new patch has launched with general bug fixes and new dungeon structures.

I did a lot of general bug fixes and some more specific ones mentioned here:

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-Weapons don't stack anymore in your belt on the same spot, this was not intended and could lead to confusion.

-Dying works better. You now hear a death tune and return to the main chamber faster.

-Chest Payout changed, you no longer get chests from challenges, but you can still unlock the bonus room if you manage to get all 3.

-You have a chance that a dungeon is longer as normal, in that case your payout in chests goes from 1 to 3.

-The final boss now shoots an energy ball as a third attack.*

*This orb can be blocked with your weapon/shield to deflect and redirect it back to him, starting a back and forth sequence, if the ball manages to hit him, he will fall. After that you can do critical hits with your weapon.*

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New Features:

-Traps! Dodge blades in hallways and climb over acid pits!.

-New Climbing Structure.

-Final Boss Reworked. You can win the fight without a ranged weapon.

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Features I'm currently working on for the near future:

-New loco-motions.
-Mini bosses.
-Puzzle orientated rooms.
-Facing direction when you enter doors.
-New Weapons.
-Weapon Stats above the weapons. (Indicating strike speed, damage and weight).
-Bow Reload System, limited arrows supply per dungeon for the bow.
-XP and levels.
-Player Perks.
-Public Co-op. (Without using steam friends).

For more info or suggestions, contact me in the discussion section!

-Thomas Blackjard Softworks.