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The New BIG Patch has Launched! READ ALL THE NEW ADDITIONS HERE!

VR Dungeon knight is becoming better("bugfree") and bigger each day!

Thanks to you guys, we have come so far already within the first month, great feedback has been given and a lot of things have been changed and added!
Lets get right into the changes!

NEW GAMEPLAY ADDITIONS:

-No longer press/release the trigger button to attack/defend! Swing your weapon against the enemy and block their attacks by moving your weapon against theirs before they hit you! Takes some practice, good luck!

-Full body rendering! For both single player and multiplayer. You have Arms, legs and feet! For the full immersion experience. (Enable this in the options chamber)

-Bows have stock and need reloading! Equip a Arrow quiver to your belt and pull arrows out by holding the trigger button!

-Two handed weapons can be swung with 1 hand, with 40% of its max damage.
This way you can equip a spear and a shield and other combinations.

-XP! You level up! Defeating monsters finding XP books around the dungeon and completing dungeon levels your character.

-New Chamber of Heroes! Spend your level up points for stats. Strength, Dexterity and Intelligence. These give negatives and buffs for you hero.

-Chamber of Heroes Side Quest, solve the riddle and explore a mysterious cave.

-New enemies to defeat in the dungeons! (Or kill you).

-New Dungeon system, *Normal Dungeons and **Nightmare Dungeons.
* Normal Dungeons act like the old dungeons and have a short length and are less spooky.
** Nightmare Dungeons get harder and larger each time you defeat one,

-New Music Tracks!

-New Weapons!

-LOOT, Collect gold and XP books all around the dungeons. In all kind of hidden places, behind things, above and between them. Happy looting!

-Chance of a mini boss at the end of your dungeon!
Shoot him down or grab a melee weapon and slash his energy ball back at him to bring him to the ground! Opening him up for a final blow!

-Swim in water. (Don't try to swim in acid traps though)...

-Loco motions now include: Arm swinger, Teleportation and Touch pad only movement.
More to come next week (Example: controller direction movement).

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Bug fixes and Tweaks:

-Enemies see less far, making it easier to predict encounters.
-Enemies are more balanced.
-Bow now has stock and reloading mechanics.
-Combat no longer uses button Hold/presses.
-Performance and frame rate updates to the Armory, End Room and Enemies. To counteract flickering and frame rate issues.
-Audio level tweaks.
-A lot of general bug fixes.

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Things I'm adding in the near future:

-Turning 90 degrees with the touch pad.
-New locomotion options (Controller direction movement etc).
-New Dungeon Structures and rooms. New Traps. Deadly Traps. Puzzles and more!

And that's it for now!

I hope you guys like the progress of the game, I have certainly put so much love and time in this game already and I'm very glad I have a amazing community that takes the time to send feedback and give amazing idea's!

It's a pleasure to work with all of you!

And now at 21:30 on a Saturday evening after releasing the big patch and a full week of stressful work I'm going to lay down watch a good movie.
(Any suggestions?).

You guys have a great day!

-Thomas Blackjard Softworks.