VR Dungeon knight is becoming better("bugfree") and bigger each day!
Thanks to you guys, we have come so far already within the first month, great feedback has been given and a lot of things have been changed and added!
Lets get right into the changes!
NEW GAMEPLAY ADDITIONS:
-No longer press/release the trigger button to attack/defend! Swing your weapon against the enemy and block their attacks by moving your weapon against theirs before they hit you! Takes some practice, good luck!
-Full body rendering! For both single player and multiplayer. You have Arms, legs and feet! For the full immersion experience. (Enable this in the options chamber)
-Bows have stock and need reloading! Equip a Arrow quiver to your belt and pull arrows out by holding the trigger button!
-Two handed weapons can be swung with 1 hand, with 40% of its max damage.
This way you can equip a spear and a shield and other combinations.
-XP! You level up! Defeating monsters finding XP books around the dungeon and completing dungeon levels your character.
-New Chamber of Heroes! Spend your level up points for stats. Strength, Dexterity and Intelligence. These give negatives and buffs for you hero.
-Chamber of Heroes Side Quest, solve the riddle and explore a mysterious cave.
-New enemies to defeat in the dungeons! (Or kill you).
-New Dungeon system, *Normal Dungeons and **Nightmare Dungeons.
* Normal Dungeons act like the old dungeons and have a short length and are less spooky.
** Nightmare Dungeons get harder and larger each time you defeat one,
-New Music Tracks!
-New Weapons!
-LOOT, Collect gold and XP books all around the dungeons. In all kind of hidden places, behind things, above and between them. Happy looting!
-Chance of a mini boss at the end of your dungeon!
Shoot him down or grab a melee weapon and slash his energy ball back at him to bring him to the ground! Opening him up for a final blow!
-Swim in water. (Don't try to swim in acid traps though)...
-Loco motions now include: Arm swinger, Teleportation and Touch pad only movement.
More to come next week (Example: controller direction movement).
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Bug fixes and Tweaks:
-Enemies see less far, making it easier to predict encounters.
-Enemies are more balanced.
-Bow now has stock and reloading mechanics.
-Combat no longer uses button Hold/presses.
-Performance and frame rate updates to the Armory, End Room and Enemies. To counteract flickering and frame rate issues.
-Audio level tweaks.
-A lot of general bug fixes.
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Things I'm adding in the near future:
-Turning 90 degrees with the touch pad.
-New locomotion options (Controller direction movement etc).
-New Dungeon Structures and rooms. New Traps. Deadly Traps. Puzzles and more!
And that's it for now!
I hope you guys like the progress of the game, I have certainly put so much love and time in this game already and I'm very glad I have a amazing community that takes the time to send feedback and give amazing idea's!
It's a pleasure to work with all of you!
And now at 21:30 on a Saturday evening after releasing the big patch and a full week of stressful work I'm going to lay down watch a good movie.
(Any suggestions?).
You guys have a great day!
-Thomas Blackjard Softworks.