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Update: Increased Dungeon Difficulty - Overhauled Teleportation - BugFixes.

Hello Fellow Dungeon Knights!

Let's get into some of the changes of this update.
Changes to Dungeons:

Normal Dungeons are longer and contain more monsters.

Nightmare Dungeons:

-A lot more dangerous.
-More Enemies in rooms.
-Changed Spawning methode from random amounts to always spawn the maximum amount of enemies. If there is enough space to spawn them.
-Increased movement speed a small amount of some enemies.
-Wishing you spawned a normal dungeon while hiding in a corner.

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Since I needed to work on fixing some things, here they are:

-Pistols and crossbows are now angled 45 degrees down.
-Hand distance Teleportation is replaced by Controller Pointing Teleportation.
-Fixed a bug where sometimes you spawned in a wall.
-UI Changes.
-Fixed Private multiplayer hosting not being private.
-Fixed the double hands bug in multiplayer.
-Added new voicelines. Some help explain functions of the game.
-Adjusted Tutorial.
-Changed Enhanced pickup weapons to be less glitchy in multiplayer. (Work in progress).

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What's to come:

For the next few weeks I will work a lot on adding new Rooms and Structures to the random generator. To make the dungeons more unique per playtrough.

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The game is doing great! A lot more people have come in to play VR Dungeon Knight.
If you like the work of this one man developer, Support me by leaving a review. It really helps me out!

Have a very nice day!

-Thomas Blackjard Softworks