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Mass Exodus v1.2 Patch Notes - The Rework

The overhaul of the game is finally done, and should fix almost every issue people have had with the game

We’re sorry it took so long but it’s worth it!

Here’s a quick summary of some of the bigger things that have changed, amongst others that didn't make the list!

New!

  • New VR area for Main menu and lobby
  • Post processing effects for the Seeker to make the game much prettier!
  • Blind has been changed to distort, it no longer removes vision from the Seeker but makes it much harder to see
  • Pickup sphere for the right hand to make picking up androids much more accurate
  • Win / Lose screen unique for both players, as well as options to retry or quit the game
  • Ready up screen for the PC player has an extra step to show what inputs everyone is using and to confirm they’re working
  • More options for level customisation
  • Sensitivity for Mouse and Controllers can now be adjusted in game
  • A brightness slider has been added to the options menu
  • New loading screen
  • Teleporters now have icons on the mini-map

Reworked!

  • Completely new AI system which is smarter, quicker and better on performance
  • Mini-map has received a beautiful new look - which shows less of the map to stop players from just watching the seekers head
  • All animations have been updated for the rogue and androids
  • Seeker’s handheld remote (left hand) has new UI to show more accurate information
  • Lighting and effects have all received visual updates
  • Teleporters on The Core have received a new particle effect and transition animation
  • UI additions have been made to give the player guidance such as how many panels are left to turn off
  • Freeze AI has been adjusted so that all robots randomly stop within 0.5 seconds to allow the rogue time to react
  • Invisibility has received a new visual effect

Please check our other post for information on online changes.

Thankyou!
The Polymerse Team