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Serious Sam Fusion 2017 update 329732 is available now!

Hey everyone.
We have just released a new patch for Serious Sam Fusion 2017 with changes that were made according to community feedback, so thanks for that. :)

Changelog

SS3VR Specific:

  • Fixed an issue where third person view camera was locked to sandwhale when being eaten by it in SS3VR:BFE
  • Fixed issues with cutscenes not working as intended in SS3VR:BFE
  • Finely tuned Sledgehammer weapon in Serious SS3VR: BFE

TSE Specific:

  • Kleers can no longer jump/walk above the gate before it opens on the first level.

All VR Games:

  • Disabled client position correction if client havs VR movement enabled, players should not be warping around in multiplayer anymore
  • Fixed text scroll hud element for VR which was rendering at wrong placement when the VR rendering ratio is not 100%
  • Dynamically created items that have set custom respawn time will now be respawned in deathmatch
  • Various other tweaks and fixes

Serious Sam Fusion:

  • SSAO precision no longer adjust its depth offsetting
  • Fixed an issue with wrong mouse cursor position tracking in full-screen modes that doesn't match Windows' desktop resolution

In case you have any issues with this build, the previous one is still available for opt-in, by doing this:

  • locate the game in the Steam's "Library" panel
  • right click and invoke "Properties"
  • select the "Betas" tab
  • choose "previousversion"