Serious Sam Fusion 2017 Update 313521 released
Here are the changes:
Serious Sam 3 related:
- Serious Difficulty Rebalance, which includes:
- Adjusted the Hard+ attacks of several enemies.
- Added new Hard+ attacks to several enemies.
- There should be now a lot more enemies on Serious difficulty, restored old spawns and even some new battles throughout the game.
- Ammo Refill crates no longer appear on Serious difficulty, with the exception of a few C4 crates needed for level progression.
- The Explosive weapon had wrong sound scheme set up in its first person animations, causing some of its sounds to never play. Fixed.
- Some weapon pickup sounds were muffled due to wrong set up. Fixed.
- Changed water surfaces of SS3 DLC levels. They should look better and not have projectiles explode on them.
- Fixed cutscene camera not stopping for clients in multiplayer.
- Adjusted the Technopolip destruction effects and sounds.
- Fixed Axe weapon's third person animations not playing properly.
- Created a Netricsa message for the final boss of the Jewel of the Nile DLC. You get it when the boss is spawned and it hints at its weakness.
- Players will now drop their weapons on death in versus mode.
- Changed the auto select priority of weapons so whenever any weapon depletes, they won't all switch to the cannon.
- Sam shouldn't get cramps in his arm when showing the Sirian Bracelet anymore, so he will likely put his arm down all the time from now on.
- Player is now not allowed to climb ladders if they are too high to be reached.
- As often requested, made the level end of Silent Riddler user triggerable.
- Fixed Cave Daemons climbing destroyed columns.
General:
- Many various fixes to all levels in all games.
- Player will now only respawn when gibbed if it's versus mode.
- Fixed moving models (elevators and platforms) not retaining their collision after loading a saved game. (This hopefully fixes the final boss fight in TFE VR as well.)
- Fixed Russian locale for SamHD. Also, subtitles will no longer be force-loaded from the English localization, unless the subtitles are missing in the currently set locale.
- Fixed enemies appearing invisible when loading a saved game that was saved while the enemies were in mid-spawn.
- Removed pickup score from all items across all games.
- Removed the unintended shoot prediction from all Walker enemies across all games.
- When changing games in cooperative mode, the weapons inventory should be reset now, no longer causing the too many weapons error.
- Added new post processing effect for Heat Damage areas on some SSHD levels.
- Excessive saving will now always penalize your score, even after loading a save.
- Fixed SSHD Netricsa messages not working on custom levels.
Editor:
- Added DisableDespawn() script event to Puppet and Spawner entities.
VR:
- Fixed randomly teleporting to the desert and getting stuck on the Dunes level.
- If flat friendly mode is used, the last selected weapon for an opposite hand will be reset, so not getting dual weapons when not allowed.
Known bugs:
- The credits sequence desyncs at the end of Guardian of Time. We are working on a solution for this, hopefully will be ready for next patch.
- There are some shadow problems on the Under the Iron Cloud level. We noticed this when the patch was already built, but it will be fixed for next patch.