Optimization patch just went live! Not a very content-heavy patch, but I'm sure some will appreciate this:
-assets are now being preloaded, and more projectiles like balls are being recycled in memory, so the game should run noticeably smoother on older machines now.
-balls are now seen traveling when stolen by max, and added a little animation when you pick up a ball:
As a side note, we've met our dev timeline for our first few patches, but it looks like our next map won't be polished/ready for release by next week, so that date will be pushed back until we are really happy with the map. I also swapped the dates for updates v0.6 and v0.7, since we realized that would make much more sense. Get excited for the content coming soon!