Patch daaaaay!
Major Changes:
- implemented a local multiplayer game mode: Juggerbot mode! Best played as a 4 player FFA timed battle. The player that currently holds the Juggerbot gains ridiculous strength! Team up to kill him!
- reworked map select screen to include match options
- added option to toggle off hazards/special modes
- added option to adjust the number of dodgeballs in a match
- added random map button
- took out these match options: infinite power, instant cooldowns, and unsafe boundaries. If you want these back then speak up, but as far as I know, no one uses them. Not very fun game options. If you have a good idea for other options I'd like to hear them.
- updated textures and lighting on Geode Junction and Mayhem Mechanics
- made boundary pulse color and wall hit animation color change with current winner
Minor Changes:
- made character info button a little more obnoxious so that new players notice it
- made submenus transparent when not active, to make them less confusing
- changed all on/off options to use checkboxes
- updated spark particles on dodgebot and the arms in mayhem mechanics
Bug Fixes:
- fixed fatal error that would occur when you turned off bloom and then changed your window mode
- fixed issue with submenus being unselected after alt tabbing out
- made music stop immediately when you alt+f4
- tutorial text fixes