Patch Notes From 02/20/2017
Camera
- There has been a major bug that caused the default camera speed to be at almost 0, this has now been resolved
Menu
The menu has gotten quite an overhaul. I have decided to change the floaty interface to a screen overlay. This improves readability and allows me to show the menu more reliably.
- Menu is now an overlay that dims the screen
- Menu can now be activated during text scenes with some minor exceptions
- Latest Log now scales properly when there are too many lines instead of cutting them off
- Fixed a bug that caused music and ambient volume to fall down to 20% when exiting the game when the menu is open (If you have encountered very loud sounds, that was the issue. Make sure to check the sound settings after this patch)
- Quit Game no longer requires the player to keep holding a button. Press the exit key and accept to close the game.
- Default Settings were messed up when the game was started for the first time, this has now been resolved
Text Scenes
- It is no longer possible to skip text with B or SHIFT
- You can now auto-complete text by pressing A/Space and start skipping text by holding A/Space
- Fixed some smaller typos
- Changed some sentences that were grammatically correct but sounded bad
- Added some sentences to chapter 2 that might help finding the way to continue the main plot
- It is no longer possible to select and edit the text by pressing TAB
Levels
- Added a subtle hint to the exit gate of Kronos Bridge
- Changed the size of a trigger in the second level
- Updated several levels to be conform with the new menu and skip mode
Linux
- It should now be less likely for the mouse cursor to show up, but unity can't be helped to show it once in a while. Opening the ingame menu (ESC) will hide the cursor again, should it still occur. I'll try and file a bug for Unity in the next days and maybe get them to give it a fix.
Recent Patch Notes
Also for those that haven't seen the patch notes from 02/14/17 (since I posted them in the discussions group, not in the news:
- Fumiko now needs more time to start running when using a keyboard, improving the precision of walking controls for keyboard users
- Automatic Camera rotation is now incremental in speed to avoid camera shaking when taking small steps
- Fixed a typo in the playground