Greetings everyone who was patiently waiting for the second part of Nevrosa game.
It took almost a year for our small 4-man team to create mystery and challenging world of Nevrosa: Escape.
In the upcoming second part, you will find yourself traveling to other worlds, solve old family mysteries and puzzles, as well as intense action fights against monsters for your life.
We want to bring you this breathtaking adventure in virtual reality, focus you on details that surround and the story you are creating so we removed all the things that can distract like teleport/artificial locomotion, glowing quest tasks and annoying UI flying in front of your face.
Now we are getting to the final destination so all our ideas and solutions will be tested by you, VR enthusiasts. That is a very important moment in the life of our small indie team and we need some time to make Nevrosa more polished and narrative journey. Thank for your support during this year.
Here are those innovative features, which make Nevrosa a unique gaming experience in VR:
- Redirect Walking/Scene adopting — you can walk free in-game bounded only by your chaperone. The game will adopt the scene in special moments so you can continue exploring its mystery.
- Player scale changes — artifact in your hands will make you the size of a lighter so you can discover new locations and tasks.
- Death and limbs damage — it is so annoying for us that VR games totally ignore the player’s body! In Nevrosa you can hurt yourself so do not play with sharp things.
- No help — we do not use flying text to tell you what to do, narrator voice or flashing elements shouting “place %item_name% here you stupid”. Players will need to figure out what is happening and what to do. You will find everything you need in 1,5x2 meters area.
We will be happy if you could support us buying other our VR games, they are quite good!
tl;dr: Nevrosa: Escape release moves to mid-December. You can play free Nevrosa: Prelude to get some taste of what is coming.
GexagonVR Team