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Patch Notes - 1/28/2017

Hello everyone!

This is a large patch, featuring a lot of new content and the beginnings of an even greater puzzle yet to come. Without further ado, here's what's changed in this patch:

Bug Fixes

  • Fixed a bug where objective text could appear in a different language than the one selected.
  • Fixed a bug where particles, lights, and fog were unchecked by default.
  • Fixed a bug where using the portal in the Deep Below would abruptly transition the level.
  • Fixed a bug where double jumps could be triggered by accident when there was only one layer of cave wall below the player.
  • Fixed a bug where memory particles could fail to appear when the player was below 25 fireflies.
  • Fixed a bug where the player would jump without player input when falling off of a ramp into another level.
  • Fixed a rare bug where information text wouldn't disappear from the screen.

Feature Changes

  • Firefly release effect has been improved.
  • Aftershocks have been added which will occur randomly and shake the caverns.
  • Vine walls have been added to various regions of the game. Press up while grabbing onto them to climb the vines!
  • Several old levels have been updated to improve design.
  • The ring around the game icon has been cleaned up.
  • Added information text when colliding with runes.
  • Rune Obelisks have been added to certain caverns in the world. These will be part of something larger that's currently being designed.