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Patch Notes - 3/11/2017

Hello everyone! The major content patch I mentioned in the last update is now in a state where it can be released to Early Access. There are some unfinished features, but expect those to be completed in the near future. Without further ado:

Bug Fixes

  • Fixed a bug where the jump sound would play every time you pressed the spacebar regardless of whether you could jump or not.
  • Fixed a bug where switching between rooms quickly could stop the music.
  • Fixed a bug where the Immortal achievement wouldn't register properly in some cases.
  • Fixed a bug where jumping off of vine walls would occasionally cause you to jump in the wrong direction and get stuck in the wall.
  • Fixed a bug where the small crystal would still continue to bounce around even after it was collected.
  • Fixed a bug where accumulating fireflies inside of a firefly wall would cause you to repeatedly flash between the wall and your last position.
  • Fixed a bug where activating a second obelisk would undo the effects of the first.

Feature Changes

  • Obelisk functionality has changed: Now, instead of just opening a door, it will close another. Obelisks will also restore all lost lives when activated.
  • Several new obelisks have been added across all of the caves.
  • Many of the older cave rooms have been updated with plants and effects.
  • Added info text to specify features that have not yet been fully implemented.
  • Jumping should be smoother and more reactive to player input.
  • Added a few secret rooms.
  • Added a brand new section of the caves: The Mushroom Forest. This area features new puzzles and more than 20 rooms in preparation for something more coming in a future patch.