Ion Fury, the old-school first-person shooter developed by Voidpoint and published by 3D Realms and 1C Entertainment, unleashes a 2.0 patch full of improvements on PC to ready up for the Ion Fury: Aftershock expansion launching early next year on PC via Steam, Nintendo Switch™, PlayStation® 4, and Xbox One.
Whether a returning player or new to the retro FPS genre, community-requested features in the 2.0 patch make this the perfect time to start a fresh run through Ion Fury. Grab power-ups on the go and deploy them on command with a new pocket inventory system, adding a tactical layer to each gunfight. Run and gun on a gamepad with ease with revamped controller support. Massive performance upgrades make Ion Fury even smoother than before.
Shelly’s arsenal tears through cyborgs better than ever with clever weapon rebalancing. The Chain Gun now has a higher maximum ammo count and pushes users back with concussive force, creating new movement strategies. The Ion Bow now rewards advanced techniques like swap-canceling while charging.
Quality-of-life changes refine Ion Fury’s campaign. Map bug fixes make levels more pleasurable to navigate. Sleuths can utilize the radar to track down hidden secrets. Each weapon’s ammo reserves now fill up the cross-hair for enhanced battle awareness and an increased focus on staying alive. Players will also be able to earn Ion Fury trading cards on Steam at last, as well as collect items like profile backgrounds and emoticons from the Steam Points Shop.
Creating new playgrounds of destruction is more fun with some new map features, such as new rotating sprite structures and remotely controlled viewscreens, added in anticipation of Aftershock. The creatively inclined can look forward to updated examples and scripts for Mapster32 in the near future. Please note that scripts and documentation are released separately and not included in Steam/GOG updates.
Early next year, Aftershock continues the events of Ion Fury with a new action-packed adventure. Pursue the maniacal Dr. Jadus Heskel and stop him from re-sculpting the flesh of humanity with his mechanical designs. Slay new enemies and bosses atop Shelly’s Hover Bike with fresh weaponry. Revisit Ion Fury’s original campaign with Arrange mode, adding the expansion’s foes, armaments, and more.
“Ion Fury: Aftershock keeps growing in scope and looks more impressive every day,” said Frederik Schreiber, CEO of 3D Realms. “While you wait for the expansion, we wanted to make the original game better than ever with 2.0.”
What's New in 2.0?
| ENGINE | UPGRADE | Optimizations to improve overall game performance |
| UPGRADE | Improved frame pacing and overall framerate | |
| UPGRADE | Upgraded and improved controller support | |
| UPGRADE | Improved support for multiple displays | |
| UPGRADE | Window is freely resizable by the user and no longer locks the cursor unless needed | |
| BUG FIX | Fixed sprites being pushed outside of the map by the clipping system | |
| BUG FIX | Fixed deletion of existing savegames in the base folder on startup on Linux | |
| GAME | NEW | Player now has an inventory slot to store an item like double damage or jump boots for later use |
| NEW | For reloadable weapons, shading of crosshair now indicates weapon's remaining magazine contents | |
| NEW | Radar now displays hidden secrets | |
| NEW | Enemies now take damage when underwater. Heskel forgot to make them waterproof! | |
| UPGRADE | Improved enemy AI responsiveness | |
| UPGRADE | Improved timing and aiming on Loverboy alternate fire for snappier feedback and quicker executions | |
| UPGRADE | Electrifryer now has a 2-hit strike when holding primary fire, and continued light attacks when holding alternate fire | |
| UPGRADE | The Penetrator and Minigun have a higher max ammo count | |
| UPGRADE | Minigun push-back has increased force for higher player speeds | |
| UPGRADE | Tweaks to improve Bowling Bomb primary fire and HUD display feedback | |
| UPGRADE | Ion Bow now allows you to swap weapons in order to cancel your current charge | |
| UPGRADE | Reworked Penetrator reload animation | |
| UPGRADE | Player landing from great falls does not lock the player's view anymore | |
| UPGRADE | Improved and finalized the appearance of some enemy sprites | |
| BUG FIX | General improvements and fixes to enemy aiming behavior | |
| BUG FIX | Fixed enemies not playing sound when recognizing the player | |
| BUG FIX | Fixed enemies recognizing the player through solid walls | |
| BUG FIX | Fixed Priest (crossbow cultist) being able to instantly kill the player | |
| BUG FIX | Fixed issues with weapons sometimes automatically switching when they shouldn't and not switching when they should | |
| BUG FIX | Fixed Loverboy altfire targeting issues | |
| BUG FIX | Fixed crossbow not firing the correct number of shots at low ammo | |
| BUG FIX | Fixed shocked enemies appearing the wrong color | |
| BUG FIX | Improved spider collision | |
| BUG FIX | Fixed lighting effector skipping some objects it shouldn't | |
| LEVELS | UPGRADE | Z4A1: Tweaks to improve the player experience on train cars |
| UPGRADE | Z4A3: Improved train crash sequence | |
| UPGRADE | Z4, Z5, Z6: Improve the visibility/hints of some secrets | |
| UPGRADE | ALL: Various soft-lock potentials either blocked out or fixed in anticipation of jump boots | |
| BUG FIX | Z1A2: Fixed a bottomless pit that left the player alive | |
| BUG FIX | Z1A3: Fixed a soft-lock where players could get stuck during a fall | |
| BUG FIX | Z1A4: Fixed areas where players could beaccidentally squished | |
| BUG FIX | Z2A4: Fixed a soft-lock when using boots | |
| BUG FIX | Z3A1: Fixed soft-lock due to premature lockdown activation | |
| BUG FIX | Z3A4: Fixed a soft-lock during level transition | |
| BUG FIX | Z5A1: Fixed a broken sector effect | |
| BUG FIX | Z5A3: Fixed overlapping pickup spawns | |
| BUG FIX | Z6A1: Fixed sector placement to prevent a door glitch | |
| BUG FIX | Z6A2: Fixed a soft-lock caused by not triggering an event | |
| BUG FIX | Z6A2: Added a switch to make sure the player is able to backtrack | |
| BUG FIX | Z6A2: Fixed a missing blocking bit that could break a secret | |
| BUG FIX | Z7A1: Widened an exploding ceiling to prevent enemies getting stuck | |
| BUG FIX | Z7A1: Fixed skybox triggers | |
| BUG FIX | ALL: Fixed misaligned or missing textures |