Hello there,
This update is not so big as the previous one. But it contains some new cool features. First of all, we have got a lot of feedback from players who like TD gameplay but don't like city part with the story, quests and etc. So we announce new option for these players, Auto City Mode. All quests, buildings, dialogues are completing automatically, so a player can play one battle after another. No clicks in the city. Pure TD. You can enable/disable it at any time in the menu.
We added 5 new survival modes for The Ordeal, At a Rest Stop, The Death Road, The Dark Forest, The Horrors of the Dark Forest missions. The last one is really tough, but a reward is valuable, 100 mithril. UPD. We blocked this mission for a while. Looks like it's broken. It will be available in a couple of days.
[img=http://battlecruiser.ru/wstd/Autocity.jpg]
Improvements
We have also made some improvements in the UI and some skills
- To make Auto City mode more comfortable we significantly decreased price of high level building like Crystal of Elements, The Order, Bastion and etc. So any player could build them right after they appear. We also increased rewards from campaign missions.
- Units are summoned instantly before first wave starts
- A notification window about new upgrades, spells now appears in the left corner with a small bar.
- Improved double click in the Skill of Tree
- Added a notification in the battle if server shut down. We hope you won't see this window :D
- You can close the menu with Esc now
- Life time of summoning troll (Marauder skill) was increased from 40 to 120 seconds
- Slow stones skill was reworked. It affects 3/5/7 stones instead 2/3/4. Cooldown was reduced from 60 to 45 seconds
Finally, some people blamed us for Nechai missions and asked to cut them. We won't cut them, because they make the gamapley more diverse. But we tryed to do our best to make these missions more fun.
Nechai in Campaign mode
- Damage has been increased from 10-14 to 12-15
- Glaive throw damage has been increased from 50 to 85
- Dissecting Blow damage has been increased from 25 to 40 and area by 20%
- Rage duration has been increased by 20%
- Maximum damage bonus from killing enemies has been increased from 15 to 35.
Nechai in Challenge and Survival modes
- Damage is 19-27
- Glaive Throw deals 145 damage. It also slows enemy by 50%.
- Dissecting Blow damage deals 60 damage. It also decreases enemy armor by 5.
- Rage. It gives 17% chance to do 300% damage
- Teleport. It slows all enemies by 33% in the place where Nechai appears.
SuperuberMega upgrade also work on Nechai now, so you can make SuberUberNechai who could perform 500 damage attacks now :D
Actually, it cost 0 gold now. It will cost 500 in the next patch. Hurry up! :D
We hope you will like Nechai missions now.
[img=http://battlecruiser.ru/wstd/Nechai.jpg]
Bug fixes
- Fixed the bug with teleportation of enemy units in PvP
- Fixed the bug with Spirit of the Stone spell
- Fixed the bug with negative damage bonus with Money Power skill
- Added missing icon for Pupils Staff
- Enemy armor is reduced now under Corrosive Shells effect
- Added Second Life mithril upgrades for player who doesn't have it
- Burning now lasts properly for Level 2 of Fireball Spell and Meteor Shower
- Hell Roar of Hell Boars now works properly
- Fixed the bug when a player couldn't recall no more units if a unit was killed during the process
- Fixed the bug when a player could start a wave by pressing Space and break the game before clicking on Start the battle
- Fixed the bug when Recall button could disappear in the summoning menu
- Removed spikes during researching in the Workshop menu
- Slow Stones visual effect now works properly
- Mason and Dividens skills don't work now before starting Wave 1
- It's easier to cast a spell on Elementals now
- Armadillo got right death sound
- Fixed repetitive items in the market
- Wealth skill is now required for learning Transformation skill
- Fixed the bug when the available space for placing stone shown red after destroying the stone at exact place
- Fixed the bug in story PvP missions where a player could start new wave with Space even it was impossible to do
- Sphere item now works properly
- Amount of maximum available start in the Map of Adventures is correct now
- Fixed the bug with walking animations during cast of Betelgeuse
- Unit under Transmutation spell is exploding now instead of dying
- Fixed the visual bug when player was available to research upgrades in the academy after maximum level was learnt
- Fixed the bug when status of the Order and Ninja Hall will be lost and "Summon Inquisitor" will be displayed again
- Avatar picture of Troll Bruiser is now correct
- Now you will receive a system message if the server shut down
- Fixed the visual bug at Skirmish and Heart of Corruption missions when the player could see red select circle on enemies
- Fixed the bug when upgrades icons were blinking after each mission completion
- Fixed some English texts in comics of Russian localisation
Bug and discussion thread for 1.01 version
http://steamcommunity.com/app/562500/discussions/0/3183345000083175908/?tscn=1510938093
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