People! Tyrants! Tyrant People!
We’ve decided to push one more build out to you before we hit Early Access. It’s packed with bug fixes, updated art, refinements to numerous systems under the hood and other cool stuff. The tutorial, sounds and Combat effects are still lacking any updates, but we think you’ll find that the rest of the game plays a lot more smoothly now.
If you’re in the middle of a mission, so much has changed that we’re having the game knock you out of that mission. It won’t kill any progress you’ve made toward a particular cycle and you won’t lose your unlocks, but continuing a mission with so much newness wasn’t possible.
Here’s a list of all the particulars:
Major Features:
- Revamped Starmap (so good…)
- Cards as Unlocks
- Persistent Event Traits
- New Perk Art
- Tyrant Titles
- Rebellions on controlled planets
Additional Features:
- Improved snapping in the Shipyard
- Many more stats tracked
- A new Main Menu
- Senate & CnH AI more aggressive
- Mission Detail tooltips
- Planet Rings show ownership
- Shipyard button is back (tho less enticing)
- Wormholes frequency reduced and opt-outs added
- "Mana" renamed to "Crystal"
Fixes:
- Empty Fleet bug fixed
- Many, many, hangs and locks fixed
- Final Mission unlock bug fixed
- Unsupported resolutions now default to 16:9
- Planet UI no longer interferes with fleet clicks
- Slug shield regen reduced
- Many defensive commander powers fixed
- Combat grid vs space weather layering issues resolved
- Compound artifact effects on reload removed
- Space slug regen nerfed
- Player based combat-initiation bugs fixed
- Commander energy shows correct at battle-start
Alrighty, unless some horrible crash bug somehow got past us in this build, we’re pretty sure this will be the last of our updates until we hit Early Access in about a month. We’ll still be checking in on the forums on a daily basis, but our heads are mostly buried in development land, so we probably won’t be as active as usual when a new build goes up. Cheers! Thanks again for playing!
~The Space Tyrant team.