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A mighty update! Season of the Jack-o-Planet!

Ghouls! Fiends! Tyrants! Welcome to the Season of the Jack-o-Planet! Ridiculous as it may seem, there is actually a giant, carved pumpkin floating in space. Sucker’s huge! It’ll be around for about 2 weeks or until it starts to rot and we have to toss it in the galactic compost bin. It comes with a grab-bag of surprises – let us know what you get!

https://www.youtube.com/watch?v=xp2cVMRvSy4

This Halloween build also brings you a new Commander. And not just any Commander – Skullface from Slayaway Camp had taken up residence in the stars! Unless you’re a teenager on the summer camp planet, I’m sure you’ll get along swimmingly. Few things are as enjoyable as sawing enemy ships in half with a chainsaw. Mmmm…

While that may seem like some fun for an update, they’re arriving with arm-fulls of bug fixes, balancing and other good stuff. Gaze uponeth these sweet-a55 build notes:

FEATURES
Halloween Special!

  • Jack-o-Planet & Halloween events
  • Skullface Commander & Artifacts

Strategic Commander Wounding

  • Campaign loss condition now ONLY Senate Control
  • Losing a Mission doubles Senate Control

Monopolize Missions Refined

  • Passive Unrest
  • No Militia, No Agitators

Misc

  • Mission Details in Loading screen
  • Result chance drama in Exploration
  • Ship Health in Shipyard
  • Fleet Puck UI changes
  • New Hand Size UI

BALANCE CHANGES

  • Oppressing Crystal Worlds now gives cards
  • New Cloak and Dagger goal replaces Crystal Monopoly
  • Inspiration & Charge Times speed up in long battles
  • All Base Empire Decks trimmed and excess moved to unlocks
  • All AI players now tech up
  • Reinforcement & Stun Tactics now energy-based
  • Magnetic Chaff (aka Heavy Hitters) Tactic now reduces damage

BUG FIXES

  • Many explores available again
  • Various TechnoSlug card fixes
  • Bizarre cumulative targeting error with Bzzerk ships fixed
  • Moving a ship to surplus and back no longer heals it
  • Tech screen maxes out at 5
  • TechnoSlug perk no longer gives EVERY tech
  • Tech boosts now apply to all unlocked ships
  • Death Ray correctly complains when no targets visible
  • Infinite commander XP save/load bug fixed
  • Huge Defense boost on AI capture in C&H and War fixed
  • Party Ball only applies its effect once when knocking out a shield
  • Derelict planet mod no longer prevents Crushing rebels
  • Card name legibility improved
  • Combat grid brightened significantly
  • Players can use ESC to back out of empire select
  • Bounty Hunter who doesn't join doesnt give hitman trait
  • Ramming certain Bzzerk ships works again
  • Targeting Sound now correctly terminates at combat end
  • Fixed several overlapping dialog end-game situations
  • Planet bomb explosions no longer clip when exiting
  • Movement cards cannot target Frozen fleets