Changes in v1.0.11:
(savegame compatible with previous version)
[2017-05-20]
- Bug Fixes
- Fixed a bug where the player wasn't prevented from buying items with a full inventory, causing the items to vanish.
- Removed a one frame delay between the start of the player's turn and the start of the player's movement if the player kept moving.
- The way filenames are generated for death cards is now more robust and won't crash due to invalid characters.
- Zap no longer has an insane range (reduced from 10 to 1).
- Entities
- Acid, magic and lightning bat are no longer aggressive.
- Aggressive variety monsters (cultist and flaming sword) will no longer spawn in the first room on floor 2 or the rooms directly adjacent to it.
- Larva and flying shield are no longer aggressive.
- Lowered cultist and magic bat cast chance.
- Magic bat and cultist will now keep their distance at 2 tiles away from the player instead of 3.
- Miscellaneous
- The tutorial message when going down the stairs on the 2nd floor now warns the player that there may be aggressive monsters.