This version rebalanced critical, evasion and accuracy stats and has changes to the blink ability when using the temporal ring. Please see a list of all changes below.
Changes in v1.1.5:
(savegame compatible with previous version)
[2017-05-29]
- Abilities
- Conscription mana cost increased from 35 to 45.
- Fireball burn chance increased from 30% to 67%.
- Fireball max damage decreased from 200% to 100%.
- Fireball range decreased from 4 to 3.
- Targeting the Blink ability through the use of the Temporal Ring now costs 20 mana and has its range reduced from 5 to 4. Self-casting while the Temporal Ring is equipped will still Blink randomly and cost the default 4 mana.
- Bug Fixes
- Fixed a bug causing non-monster drops on floors loaded from saves to be too weak.
- Fixed a linked destructible object crash that could happen to forges being destroyed.
- Entities
- Aether bats are now small size.
- General
- A notification of changes that can take the player to the changelog has been added.
- Critical, evasion and accuracy have been rebalanced. Bonuses to these stats from items are now scaled non-linearly. Bonuses to these stats from abilities are not scaled in this way. This means that +10 critical from the Wicked ability actually adds 10% more chance to crit, whereas +10 critical from an item may add less.
- Items
- Guard mastery on shields now also nullifies magical attacks.