Changelog for update Alpha 0.6b:
Performance
- Added Scripts pre-loading system, BIG performance improvement (especially the stuttering while running).
- Improved foliage loading times by changing some mutex locks, instead of blocking, some of them now simply attempt the lock, upon failure they release and attempt again after awhile.
GUI
- New icons for Revolvers and Rifles. Now icons are brighter.
Balance
- Added different resources to craft a Rifle with a craft kit. (Rifle Block, Rifle Stock, and Rifle Barrel)
- Changed old gun Parts to Revolver block, Revolver barrel, Revolver grip and Revolver chamber.
- Changed the recipe to craft Revolvers and Rifles. It's easier to make but still cost the same.
- Changed the gun parts' weight to match the weight of the Revolver and Rifle.
- Added the 3 Rifles parts to drop from the same loot of the Revolver's parts.
- Increased the drop of gun parts in ~30%. Because of the 3 extra Parts dropping.
- Decreased the weight of unique Revolvers and Rifles to match the resource used.
- Increased the loot of some objects.
World
- Added extra loot to around the Cities.
- Added extra graves at the Cities and Forts. Another Explorer buff.
- Decreased number of Equipment to loot from Cities.
- Added 1 to 2 Bandits to some Cities.
- Revised some Buildings, Fosrt and Cities. Loot and object position.
- Decreased the lag of some Cities. Removed overlapping corn fields.
- Increased the initial chance of an Event happening when the server is open.
Bugfixes
- Fixed Rifle craft icon showing Rusty rarity.
- Fixed weight to craft Revolvers. Now use the same weight.
- Fixed Rifles icons only showing as Rusty.
- Fixed some names and description typos.
- Fixed some objects position on Cities.
- Improved Melee attack collision detection.
- Fixed certain Rifle blocks using invalid Rifle chambers.
- Fixed bug causing some rifles to disappear from the hands in the reload animation in first person.
Sounds
- Added Rifle sounds (except for reloads).