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Changelog for update Alpha 0.9a

This changelog is big and rich, have fun reading through.

*NEW*
Base Building (Version 0.1a): :cowboyhat:

  • The easiest way to get access to the system is by selecting the "Builder" class when creating a new character, or you can buy or otherwise find a Hammer (new item) with your current character. If you select the class you'll start with a Hammer (key item for base building), a Pickaxe and an Axe. Collect a few rocks and lots of woods, and then use the hammer in your inventory, it'll invoke the base building system.
  • COMMANDS: W,A,S,D to move the object to be created; Q, E to rotate the object; hold Alt to destroy (be careful when destroying objects, if you destroy a floor tile that has objects on top of it, it'll destroy the objects on top as well).
  • The system uses a "Snap-To-Grid" mechanic on a 1.5m x 1.5m grid (5 ft x 5 ft).
  • It uses simple rules and a smart parenting mechanic to enforce a realistic structure.
  • At this moment it doesn't have any raiding mechanic or decaying system.
  • You can't build higher than 3 stores; You can't build too close to a town or city; You can't build near other game buildings; All the objects YOU build can't occupy an area larger than 75 m radius (245 ft).
  • You CAN build near other bases, and you SHOULD join forces with your friends to build a mega base. ːsteamhappyː

Objects so far:

  • Foundation objects that can be placed right on the terrain.
  • Structural objects (floors, stairs, walls, ceilings).
  • A bed (you'll respawn on the bed if you die).
  • A fireplace (to warm you up in the cold nights, requires 1 Wood to light).
  • A postlight (lights up the area around it, doesn't consume 1 Wood to light, but provides no heat).

Objects to come:

  • Doors.
  • Water sources.
  • Containers (boxes, barrels and safes).

GUI
- Improved Quests tag and distance positioning.

Gameplay
- Fixed a few bugs related to NPC positioning.
- Fixed some wildlife that kept making noises after dying.
- Completely changed items weight and carry limit.
- Changed temperature rates when: sprinting, in shadows, at night, during the day, etc.
- Added lights to post lights and lamps throughout the world.

Bugfixes
- Fixed bug causing character to fall through objects when logging out on top of a building and then logging in again.
- Rewrote from scratch NPC positioning code (should improve NPCs appearing on roofs, etc).
- Fixed a critical bug causing eventual deadlock in server (server was kept hanging).
- Fixed bug causing left arm to wobble when sprinting.

Networking
- Improved rubberbanding and server pulling character back.
- Improved rubberband avoidance and lag compensation.

Performance
- Added ragdoll sleep time for player characters' dead bodies.
- Increased ragdoll sleep time.
- Improved foliage generation code.

*Coming Soon*
- Functional doors for base building.
- Water source for base building.
- More objects and improvements related to base building.