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Changelog for update Alpha 0.10b

New Items

  • Bones: Wildlife now drop bones.
  • Mystery Bones: Craftable, this item is usable, if you have a Mystery Skull in your base, it teleports you there.
  • Lockpick: Craftable, usable, each lockpick has 10% chance of opening a stranger's door or chest.

Gameplay

  • Improved Shooter NPCs' AI.
  • Improved NPCs' movement when playing with high ping.
  • Raised Spawn and Disconnect time from 10 to 30 secs.
  • Added Hydration loss dependent on Body Temperature. (Thanks KhaiDSly)
  • Increased the amount of Hydration recovered when taking a sip of water. (Thanks KhaiDSly)
  • Increased the temperature regulation rate when taking a sip of water. (Thanks KhaiDSly)

Performance

  • Changed Default Render System to Direct3D11. (Thanks Homminghead and Rusty)
  • Synced Fast Shader Hack from Ogre3d source.
  • Updated key Player component to only load sounds on demand (speeds up loading other players).

Bugfixes

  • Fixed bug causing base building chests to not open after emptying it for the first time.
  • Fixed bug causing people to not see their friends online in the friend list.
  • Fixed bug causing NPCs to not drop dead when killed by melee attacks.
  • Fixed Barter trades. He won't steal your items anymore. :)

Aesthetics

  • Added death music.
  • Added exploration music.

Networking

  • Optimized main game state packets (Reduced their bandwidth consumption by up to 60%).
  • Optimized Player Characters' State packets.
  • Optimized NPCs' State packets.
  • Reduced certain requests rate.
  • Overall the game is now way lighter on the bandwidth with no perceptible differences in gameplay.

Coming Soon

  • Better 'Teleport' when using the Mystery Bones.
  • More stuff related to raiding.
  • Better Questlines.