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Changelog for update Alpha 0.11a [AI - NavMesh] [Bugfixes]

Bugfixes

  • Fixed a few more animation bugs.
  • Fixed bug with base locator being shown after leaving a server.
  • Fixed bug causing first object in base building to not be shown.
  • Fixed multiple bugs related to the death music and "Select Class" window.
  • Fixed bug causing characters to be stuck under the terrain after respawning.
  • Improved player physics when descending slopes (they won't keep jumping now).

AI

  • AI Nav Mesh is now updated with the objects built by players in real time.
  • Improved Nav Mesh construction time by changing lots of objects to be obstacles instead of full meshes.
  • Improved NPCs AI to not block the server waiting for nav mesh building/updating.

Performance

  • Improved Server code to prevent blocking thread locks and to not be so CPU heavy.
  • Implemented custom profiler to improve specific game logic components in the future.

Aesthetics

  • Started working with item localization (both item name and description).
  • Updated Friends window (accessible with 'O').
  • Fixed a few GUI bugs.

Coming Soon

  • Redesigned questlines.
  • Re balanced loots.
  • Improved Wolf behavior.