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Changelog for update Alpha 0.11a [AI - NavMesh] [Bugfixes]
Bugfixes
- Fixed a few more animation bugs.
- Fixed bug with base locator being shown after leaving a server.
- Fixed bug causing first object in base building to not be shown.
- Fixed multiple bugs related to the death music and "Select Class" window.
- Fixed bug causing characters to be stuck under the terrain after respawning.
- Improved player physics when descending slopes (they won't keep jumping now).
AI
- AI Nav Mesh is now updated with the objects built by players in real time.
- Improved Nav Mesh construction time by changing lots of objects to be obstacles instead of full meshes.
- Improved NPCs AI to not block the server waiting for nav mesh building/updating.
Performance
- Improved Server code to prevent blocking thread locks and to not be so CPU heavy.
- Implemented custom profiler to improve specific game logic components in the future.
Aesthetics
- Started working with item localization (both item name and description).
- Updated Friends window (accessible with 'O').
- Fixed a few GUI bugs.
Coming Soon
- Redesigned questlines.
- Re balanced loots.
- Improved Wolf behavior.