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Changelog for update Beta 1.02a [Gameplay][Abandon Base]
Gameplay
- Added objects and NPCs to 4 previously empty buildings.
- Increased Carry Capacity from 100 to 150.
- Increased fall damage.
- Added '/unstuck' command option.
- Added content to lots of loot containers (boxes, barrels, pots, cabinets, etc).
Base Building
- Added option to "Abandon Base". Accessible in the base building system. It's the last "part" available to "build".
Bugfixes
- Fixed texts in the craft recipe window to show the actual name/description instead of the language tags.
- Fixed bug causing player to be pulled towards the floor when falling.
- Fixed lots of graphical glitches.
- Fixed most of the shadow bug around terrain pages when close to dusk/dawn.
Aesthetics
- Renamed "Reforged" rarity to "Rare".
Performance
- Improved lag/rubberbanding when mounting horses.
- Optimized Terrain meshes to use less RAM, GPU memory and be faster to render.
- Removed a lot of unnecessary plants and foliage.
AI
- Improved AI: they should properly detect when the target they are attacking has died.
- Improved AI: they shouldn't detect players through walls and/or obstacles.
Server
- Improved NPC generation.
- Fixed bug causing server to hang when controlling too many NPCs at the same time.
Coming Soon
- Steam Achievements.
- More changes to loots.
- More item names/descriptions added to the translation files.
- New craft recipes.