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Changelog for update Alpha 0.13a

First Redesigned Quest

  • There's a dire wolf wandering the wastelands, some people would pay a lot for his head, but be careful, it IS a dangerous beast...also, some say there are hunters looking for it, people who aren't interested in sharing the bounty...

Base Building

  • Added new item (trophy).

Gameplay

  • Reduced Karma generation.
  • Greatly improved road generation.
  • Added traveling merchants.
  • Added traveling auctioneers.
  • Removed worms (for now), it needs to be rebalanced and worked on (feedback is appreciated).

Input

  • Added functional support for gamepads, they game will now detect correctly triggers and will use the analog buttons to control the character and the camera correctly (I'll need feedback on this ːsteamhappyː).

Aesthetics

  • Wolves sound effects greatly improved, now they howl at night and have different sounds when threatening/attacking.
  • Redesigned AimedInfo window.
  • Added a slight rotation to wolves and snakes so they blend better with the terrain when traversing inclined parts.
  • Fixed graphical glitch in the night sky (line dividing the sky).
  • Added some new Loading Screens.

AI

  • Greatly improved Nav Mesh generation.
  • Added fallback behaviour when NPCs fail to acquire a target position on the nav mesh.

Bugfixes

  • Fixed 'Rattlesnake' name not appearing.

Server

  • Added time control to server app.