·Developer post·Original post (opens in a new tab)
Changelog for update Alpha 0.10b
New Items
- Bones: Wildlife now drop bones.
- Mystery Bones: Craftable, this item is usable, if you have a Mystery Skull in your base, it teleports you there.
- Lockpick: Craftable, usable, each lockpick has 10% chance of opening a stranger's door or chest.
Gameplay
- Improved Shooter NPCs' AI.
- Improved NPCs' movement when playing with high ping.
- Raised Spawn and Disconnect time from 10 to 30 secs.
- Added Hydration loss dependent on Body Temperature. (Thanks KhaiDSly)
- Increased the amount of Hydration recovered when taking a sip of water. (Thanks KhaiDSly)
- Increased the temperature regulation rate when taking a sip of water. (Thanks KhaiDSly)
Performance
- Changed Default Render System to Direct3D11. (Thanks Homminghead and Rusty)
- Synced Fast Shader Hack from Ogre3d source.
- Updated key Player component to only load sounds on demand (speeds up loading other players).
Bugfixes
- Fixed bug causing base building chests to not open after emptying it for the first time.
- Fixed bug causing people to not see their friends online in the friend list.
- Fixed bug causing NPCs to not drop dead when killed by melee attacks.
- Fixed Barter trades. He won't steal your items anymore. :)
Aesthetics
- Added death music.
- Added exploration music.
Networking
- Optimized main game state packets (Reduced their bandwidth consumption by up to 60%).
- Optimized Player Characters' State packets.
- Optimized NPCs' State packets.
- Reduced certain requests rate.
- Overall the game is now way lighter on the bandwidth with no perceptible differences in gameplay.
Coming Soon
- Better 'Teleport' when using the Mystery Bones.
- More stuff related to raiding.
- Better Questlines.