The third set of Paladin bosses now are revamped, along with tweaks to the first and second boss encounters. After this we'll do more tweaks to them, as we work on the remaining bosses and levels for the Paladin storyline.
List of Changes
Third Boss Encounter
- C has big changes to her AI, reflecting the character a lot better
- S now more intelligently uses his abilities
- C and S now both react a lot faster, though S still has a 0.5 second wait before using a new move
- C can enter stealth and leaves it on attacks
- New moves for both bosses
- S sword swing slowed down slightly, from 0.2 to 0.25
First Boss Encounter
- M now doesn't use her short range attack when you're far away
- M's normal bolt is now slightly slower, 0.15 warmup and 0.25 cooldown -> 0.2, 0.3
- M's flame ability slightly slower, 0.7 warmup 0.2 cooldown -> 0.8 0.3
- M takes slightly longer to prepare her next spell
- W throw ability is now less fast, with a longer warmup and cooldown
- W now tries normal swings more often, and his charging jump less
- Range tweaks to W, you need to be further away for his throw ability to be used now
- W swing cooldown is from 0.25 to 0.35
- W's charging jump is now faster, with a shorter warmup and cooldown
- W takes slightly less time to use his next move
Second Boss Encounter
- R poison bomb is faster
- A ranged ability is now less fast
- A sword swing slowed down slightly
- A's charge is now slightly faster
- Some other tweaks, generally slight buffs to the difficulty of this encounter
