Today's update changes the non-looping solution detection introduced yesterday to be simpler and hopefully more reliable.
We're aware of how preventing non-looping solutions from being accepted breaks how some players were doing one-time initialization, and hope that we can find a way to add proper support for one-time initialization that doesn't make things confusing for new players or add other unwanted side effects. As always, feel free to email me ([email protected]) if you have any thoughts or suggestions about how such a feature could or should work.
Today's update also includes some smaller fixes:
- The speed of the simulation is now based on both the number of products produced and the number of cycles that the simulation has been running. This isn't the same as breakpoints or the ability to quickly run to a specific instruction, but it should help a little with long solutions in the meantime.
- The game now remembers which chapter you had open when exiting the game.
- The game now remembers which tab you had open in the journal screen when closing the journal screen (but not exiting the game).
- The options menu now has descriptions for some of the more obscure options.
- Fixed a crash when recording a GIF of a solution with an error in it.
- Fixed a bug where you could clone a period override instruction by cloning an arm with one in its program.
- Enabled the Glyph of Disposal for the Sailcloth Thread journal puzzle.