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UPDATE: The discovery of a new element, quintessence!

We've got a big update today, with two key things:

1. We've added a new element, quintessence, along with two glyphs that use it. There's a new journal issue to introduce the mechanics, along with a new variant for Sigmar's Garden that includes the new element!

2. We've reset all leaderboards and histograms for the game. To make resubmitting your scores quick and easy we've also added a button to the options screen to reverify your solutions at high-speed.

The full changes include:

  • Added a new element, quintessence, and two new glyphs for manipulating it.
  • Added a new journal issue with four quintessence-themed puzzles and a new variant of Sigmar's Garden that includes quintessence.
  • Reset leaderboards and histograms.
  • Added a button to the options screen to re-verify all existing solutions.
  • Added quicksilver to the bottom bar in Sigmar's Garden.
  • Changed the way that GIFs are encoded to make colors less washed-out.
  • Improved the appearance of the game when running at a higher "virtual resolution" on low-resolution displays.
  • Fixed a crash when stopping playback right as a solution completed.
  • Fixed a bug where inappropriately large resolutions could show up in the resolution list.
  • Fixed a bug where custom puzzle preview pictures would sometimes be too large for Steam Workshop (error 25).
  • Fixed a bug where the glyph of equilibrium was tied to the glyph of bonding for availability in custom puzzles.
  • Fixed a bug in fast-forwarding in solutions where instruction sequences were all offset from the first column.
  • Fixed a bug where products sometimes were not accepted in custom puzzles when changing whether or not a product repeated.
  • Added some basic solution file validation for tracks.