As we’ve promised, we hope the tactics of Art of War: Red Tides can be diversified. Achieving victory by spamming only one type of units is not so fun, right? So, strengthening support units is a crucial direction for our optimization.
And here we would like to introduce a new unit——Electronic Warfare Engineer——a support unit of Terran.
Yeah it is a red kiddo flying in the sky, but NEVER EVER underestimate it.
Simply speaking, it can fool the enemy’s mechanical troops.
As another type of Engineer, it can not only immediately repair your mechanical units, but also send continuous signals to interfere with your enemy’s most powerful mechanical units. The disturbed units can neither carry out attack nor move. If such units are detectors, they will lose their detecting ability. Its interference is also effective to cloaked mechanical units.
That is to say, when facing Terran enemies, the Electronic Warfare Engineer can nerf their attacking abilities and increase your mechanical units’ survivability.
Just imagine, even though the enemy has produced a large amount of powerful AOE damage dealers, such as the Battleship, once they are interfered, the damage they deal to other units will be largely reduced.
What if your enemy mainly produce biological units? If so, counter with cloaked units (e.g. Commandos) and our new unit——the Electronic Warfare Engineer. In this way, your enemy’s detector units will either be paralyzed or destroyed.
Believe it or not, you will no longer win a battle simply by sending powerful damage dealers!
