We will have a server maintenance to deploy improvements, balance, bug fixes and so on. The maintenance is expected to last 2 hours, and starts at:
00:50 PDT July 13
07:50 GMT July 13
15:50 GMT+8 July 13
The adjustments on the unit/commander skill/racial trait balance of Art of War: Red Tides are always based on tremendous battle data from players. We also refer to players’ feedback. Such work is a long-lasting process, and needs sufficient time to test so as to guarantee that the adjustments are effective and reasonable. Therefore, commanders, please bear with us our regular balance adjustments, because these work is intended to provide you with more strategies and tactics, as well as better game experience.
Terran
Unit
Upgrade adjustments:
Lv.2: Upon dying, inflict 150% explosive damage to nearby units
Lv.3: Upon dying, inflict 250% explosive damage to nearby units
Yaoguai
Unit
The Restoration Deer will go fight against the enemies even though there is no other friendly unit on the battlefield.
- Fixed the Fiery Minotaur’s HP reduction caused by its turning into a giant bull after being upgraded to Lv.3.
- Fixed the bug of the Light Templar’s attack against enemy air units not reducing their HP.
- Removed the Chan Master’s incorrect ability description “…It deals 250% to ground biological units…”, as it has never inflicted bonus damage to biological units.
- Added “Strong against: Mechanical” for the Acidtooth Pangolin, as it always inflicts 250% damage to mechanical units.
- Fixed the bug of Yaoguai Commander Skill Ancient Egg’s occasional incorrect look.
- Fixed the bug of the Dragon of Soul Essence inflicting damage on itself when spitting fire.
- Fixed the occasional disappearance of neutral units.
- Fixed the occasional incorrect notification of destroying turrets.
- Fixed the incorrect friends’ status.
- Fixed the occasional error caused by clicking a player’s own avatar on the Leaderboard.
- The gold is now rewarded to the team who destroyed the turret.
- After the Dragon of Soul Essence dies, its body generates a cloud of mist. If mind-controlled units that passed the mist die, soul essence is now refunded to the player who casted Mind Control.
- In Back Mine, after the large soul essence crate is broken, an Essence Guardian will appear to assist the team who broke the crate for some time.
- After the Dragon of Soul Essence dies, its body will generates a cloud of mist around it. Units passed the mist will get a buff: after they are destroyed, the commander who produced these units will get a refund of some soul essence. The refund is now decreased from 5% to 3% of those dead units’ total cost.
- Further optimized matchmaking to guarantee that players can battle against other players of the similar level in a shorter time.
- Players now can paint skins for Atlac units at the Transformation screen.
Steam Trading Cards for Art of War: Red Tides will be online in 7 days.
Commanders can get trading cards by playing the game. Collect a set of cards to craft a Red Tides badge, and get an emoticon item created for the game (can use in chat or discussions) and a profile background item created for the game (can use on players’ Steam Community profile).
Commanders, thanks for your support. The faster you can offer feedback, the quicker we can respond to various bugs and problems. We will continue to collect your opinions and advice, so again, please don’t hesitate to share them with us below!
See you on the battlefield,
The Art of War: Red Tides Team