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Update: Improvements, Balance and Bug Fixes

We will have a server maintenance to deploy improvements, balance, bug fixes and so on. The maintenance is expected to last 2 hours and will start at:

00:50 PDT July 20
07:50 GMT July 20
15:50 GMT+8 July 20

1. Season Zero

The long-awaited Season Zero will start after this update!

  • Season Zero will start after the weekly update on July 20th and end before the weekly update on September 14th.
  • player records/history relating to ranks and tiers in the Preseason will be cleared. Commanders need to start from scratch on a new Leaderboard.
  • Commanders achieved at least Platinum will be awarded with special avatars representing the highest tier they achieved in the Season Zero.
  • Commanders achieved at least Gold will be awarded with Blessed Survivor, the limited edition skin for the Storm Hierophant.

  • Commanders will get one of the following rewards according to the highest tier they achieved in the Season Zero:

    • 300 gems for Bronze
    • 500 gems for Silver
    • 1000 gems and Blessed Survivor, the limited edition skin for the Storm Hierophant, for Gold
    • 1500 gems, the limited edition skin Blessed Survivor and the honorable avatar Platinum General for Platinum
    • 2000 gems, the limited edition skin Blessed Survivor and the honorable avatar Diamond General for Diamond
    • 3000 gems, the limited edition skin Blessed Survivor and the honorable avatar Supreme Commander for Supreme Commander

    All the rewards will be sent to commanders’ in-game inbox after Season Zero ends.

    2. New Terran Trait to Replace Mass Production

    Mass Production will be replaced by Tech Switch, a new Terran trait which returns the consumed tech points to degrade units at the expanse of some soul essence.

    • Players can set units for Tech Switch in Army Setup.
    • The set units can be degraded at the expanse of some soul essence.
    • The soul essence spent = total number of the unit to be degraded*the cost of this unit*total tech points to be returned after degrading*5%
    • Players press the Confirm button on a unit’s Tech Switch screen and the soul essence will be immediately spent. The whole process lasts 18 seconds. During the process, this unit cannot be degraded again or upgraded.
    • Tech points won’t be returned until the Tech Switch completes.
    • During the Tech Switch, this unit will retain level if respawned. If players add/reduce the number of this unit in the process, Tech Switch will still continue. If players remove this unit from the troop in the process, they won’t be refunded with the soul essence spent on Tech Switch, but the tech points will be returned.

    The adjustments on the unit/commander skill/racial trait balance of Art of War: Red Tides are always based on tremendous battle data from players. We also refer to players’ feedback. Such work is a long-lasting process, and we need sufficient time to test so as to guarantee that the adjustments are effective and reasonable. Therefore, commanders, please bear with us our regular balance adjustments, because these work is intended to provide you with more strategies and tactics, as well as better game experience.

    1. Terran

    Unit

    Attack damage increased from 8 to 10.

    Attack damage decreased from 10 to 8.

    Ability Shield Bash now can be acquired by upgrade.
    Upgrade Adjustments:
    Lv.1: Damage reflection of the Thornpavise increased to 10
    Lv.2: Basic attack turns to Shield Bash. Inflict 20 damage to 3 nearby enemies.

    Attack range decreased from 12 to 10.
    Upgrade Adjustments:
    Lv.1: Attack range increased to 15
    Lv.2: Inflict 250% damage to biological units
    Lv.3: Attack damage +20%

    The radius of the sector to which it inflicts damage increased from 12 to 16.
    Upgrade Adjustments:
    Lv.1: Each attack inflicts damage to up to 3 enemies
    Lv.2: Each attack deals bonus damage once to max. 3 ground enemies within a 180°and 6 radius sector

    2. Atlac

    Unit

    Upgrade Adjustments:
    Lv.1: Blade Dash temporarily grants her 10 armor
    Lv.2: Blade Dash temporarily grants her 20 armor
    Lv.3: Basic attack becomes Heavy Slash. Deal 10 damage respectively to max. 3 nearby enemies

    The radius of its Thunder Orb’s affected area increased from 20 to 35.

    3. Yaoguai

    Unit

    Attack range increased from 14 to 17, and attack speed increased from 2.4s to 1.8s.

    Armor reduced from 4 to 3.
    Upgrade Adjustments:
    Lv.3: Inflict 250% damage to mechanical units

    Cost increased from 1200 to 1400.

    Commander Skill

    Shrink
    Now it can shrink the Lightning Tower and the Anti-Tank Gun.

    1. The ranged damage reduction of the Mechanohound decreased from 45 to 30. After the Mechanohound starts to aid the team who defeated it, its ranged damage reduction is decreased from 30 to 20.

    1. Fixed the occasional bug of the Savage Whale not attacking the enemy base.
    2. Fixed the bug of some players being unable to acquire Yaoguai Commander Skill Ancient Egg.

    1. In final battle when both sides are unable to respawn units, the XP for tech points now won’t be increased anymore.
    2. Further optimized the validation method and punishment for AFKers.
    3. Optimized the unit description in tooltips:

    • Added brief upgrade introduction to units in tooltips
    • Adjusted the description on unit ability for the following units: Terran A-76 Mortus, Q-50 Dauntless, Atlac Lightning Arhat, Yaoguai Silklash Spider, Shuriken Panda, Panda Monk, Chan Master and Restoration Deer. Instead of a general summary, the description now focuses on their single attack damage.
    • Removed the “Area Damage” tag for Terran Medivac, Yaoguai Kamikaze Beetle, Panda Monk and Restoration Deer.
    • Added the “Area Damage” tag for Terran Shotgun Motorcycle, Atlac Shield Slave, Silver Shield Slave, Sawblade Shield Slave, Lightning Ray, Lightning Arhat, Yaoguai Fiery Minotaur and Raging Minotaur.
    • Added the “Strong against: mechanical” tag for the Marauder.
    • Added “…restore HP for up to 3 ground biological units…” in the Medivac’s unit description.
    • Added “…inflicts 250% damage to biological units” in the Shadow Bat’s ability description.
    • Optimized some unit description in tooltips.

    4. Withdrawal now can withdraw units directed by False Rally.
    5. Now the tier stars will be fully filled if a player who can be promoted to a higher tier with one more star achieves a victory, but the tier won’t be promoted automatically. Also, if a player has a one-star tier and loses a match, s/he will lose that star instead of being demoted to a lower tier. But if the player has no stars at his/her current tier, s/he will be demoted to a lower tier.

    Commanders, thanks for your support. The faster you can offer feedback, the quicker we can respond to various bugs and problems. We will continue to collect your opinions and advice, so again, please don’t hesitate to share them with us below!

    See you on the battlefield,
    The Art of War: Red Tides Team