Greeting Commanders,
We are excited to announce that the Joint Operation is returning to Arena again! This time we bring back the 18s turn-based system for the Joint Operation. We also adjust the balance of some not commonly used units in this update.
The server maintenance will take about 2 hours and be held on:
00:50 November 2nd PDT
08:50 November 2nd GMT
15:50 November 2nd GMT+8
1. The Joint Operation is coming back!
The Joint Operation is back with slow-paced 18s each turn and more strategies. Essence mine collecting rate in Joint Operation is decreased to 25/s in wave 1, 40/s in wave 10 and 80/s in wave 30.
Joint Operation Rules
- For each battle, players need to choose 2 formations from two different races.
- Players are allowed to choose 3 commander skills from all skills available to those races.
- Two defeats or five victories will end a round in Joint Operation.
- Players can choose to quit, but they need to claim all rewards before quitting
New Arena Store
- Commanders will receive Arena Coins in the first, second and fourth victory
- For the third and fifth victory, commanders will receive Arena Supply Drop. A Supply Drop contains Runes for boosting commander skills and a special avatar. Supply Drop also has a slight chance to contain exclusive skin
- If you are not lucky enough, don’t worry! You can buy exclusive skin, special avatar, runes and coins in the Arena Store by spending Arena Coins
- The Arena Store will still open after the Joint Operation ends.
2. Additional Halloween Exclusive Skins
Added 2 new Halloween exclusive skins to the store. ‘Ghost Radar’ the Mobile Radar and ‘Underworld Spellbreaker’ the Spellbreaker Bee. They are only available in the store from 02:50 November 2, PDT to 00:50 November 16, PDT
3. Four popular unit skins are also available in the store
Introducing four brand new skins for popular units in the game. ‘Asmodeus’ the Ironbird Rider skin, ‘North Wind’ the Bear Vanguard skin, ‘Botis’ the Lightning Ray skin and ‘Metatron’ the Gorilla skin.
What we did to the balance adjustment are based on tremendous match-up data from the game. We’ve analyzed the overall improvement according to players’ feedback. Balance adjustment is a long-term process, and sufficient amount of time is needed to make sure every adjustment is effective and reasonable. So please be patient and stay with us, our goal is to provide players with diverse strategies and better game experience.
Terran
Units
Enhancement Engineer now only increases friendly mechanical units’ attack damage by 30%
Upgrade adjustment:
Lv1. No change
Lv2. Fire a barrage of bullets at up to 5 targets in front of it once per attack
Lv3. No change
HP increased from 200 to 250
Upgrade adjustment:
Lv1. Launch 3 rockets to different targets per attack
Lv2. HP+15%, and reduce incoming ranged damage by 15
Lv3. No change
Atlac
Units
Upgrade adjustment:
Lv1. No change
Lv2. No change
Lv3. Attack range increased to 26, deals 250% damage to mechanical units
Initial armor increased from 12 to 13
Upgrade adjustment:
Lv1. Armor increased to 14
Lv2. Armor increased to 15
Lv3. Spawned with 99 armor, its armor will degrade each second to as low as 15
Yaoguai
Units
Web Spray range decreased from 25 to 21
Upgrade adjustment:
Lv1. No change
Lv2. No change
Lv3. Recover HPs and activate flame armor when in Bull’s Charge
Cost decreased from 2700 to 2600, HP increased from 450 to 550, armor decreased from 10 to 9
Cost decreased from 3100 to 2900, HP increased from 400 to 600, armor increased from 5 to 7
Active ability adjustment:
The Mammoth Vanguard ferociously charges towards enemies, dealing 50 damage to up to 8 enemies in its path. After the charge ends, it inflicts 100 damage on up to 4 nearby enemies within a radius of 5.
Fixed the problem that Siege Tank and Jump Jet Infantry acted unnormal when effected by Shrink
Now commanders can check the information of units more easier with larger font size