Hi everyone, another list of changes and improvements have been added
- Hostile Enemies have a reduced fire rate
- Hostile Enemies can also fire missiles now
- Late-Wave enemies have a chance of spawning with a shield
- The Trigger-Happy Boss can now be defeated with the Janitor
- Bosses now have a chance of being legendary
- Player stats regenerate faster between waves
- Black holes no longer create invincible enemies
- Added an active skill for the Lawyer
- Farms and Wells have been reworked - Instead of earning resources at the end of each wave, resources are now time based
- The laser upgrade now scales to the player's damage
- A few followers have been added
- The player HUD no longer shakes
- Quests no longer reset on a load game
- Allies now use a skill tree - Rather than global stat upgrades, each ally can have seperate upgrade paths (Offense , Defense , Support)
- Settings for sound / music volume have been added
- New graphics have been added for the allies
What's still to come?
Currently, end game elements are being finished, as well as adding a survival mode - Higher difficulty, certain prerequisites (Allies require a citizen / Farms require workers to operate) and other challenges.
While this hasn't been a very high priority thing to focus on, adding multiplayer has been a thought, although if it is added, it will most likely not be added in time for the initial release.